Difference between revisions of "Amazon"

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==Breakpoints==
 
==Breakpoints==
The tables below list minimum [[Faster Block Rate]], [[Faster Cast Rate]] and [[Faster Hit Recovery]] needed to reduce the number of frames in the respective animation and thus increase its speed. Some breakpoints differ depending on the weapon equipped. {{Warn|=Block rate breakpoints >140 and hit recovery rate breakpoints >594 are beyond reach in the unmodified game}}.
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The tables below list minimum [[Faster Block Rate]], [[Faster Cast Rate]] and [[Faster Hit Recovery]] needed to reduce the number of frames in the respective animation and thus increase its speed. Some breakpoints differ depending on the weapon equipped. {{Warn|=Block rate breakpoints >140 and hit recovery breakpoints >594 are beyond reach in the unmodified game}}.
  
  

Revision as of 20:36, 18 September 2011

| Template:Skill tree |- |colspan=2|

  1. Jab
  2. Power Strike
  3. Poison Javelin
  4. Impale
  5. Lightning Bolt
  6. Charged Strike
  7. Plague Javelin
  8. Fend
  9. Lightning Strike
  10. Lightning Fury

|} |}

Breakpoints

The tables below list minimum Faster Block Rate, Faster Cast Rate and Faster Hit Recovery needed to reduce the number of frames in the respective animation and thus increase its speed. Some breakpoints differ depending on the weapon equipped. Block rate breakpoints >140 and hit recovery breakpoints >594 are beyond reach in the unmodified game.


1HS One-handed swinging (all except daggers and javelins)
1HT One-handed thrusting (daggers and javelins)
2HS Two-handed swinging (swords)
2HT Two-handed thrusting (spears)
BOW Bows
HTH Hand-to-Hand (unarmed)
STF Two-handed axes, hammers, polearms and staves
XBW Crossbows


Block rate and hit recovery

Cast rate

0
Frames FBR FHR
1HS 1HT
17 0
16 4
15 6
14 11
13 15
12 23
11 29 0
10 40 6
9 56 13
8 80 20
7 120 32
6 200 52
5 480 0 86
4 13 174
3 32 600
2 86
1 600
1HS, 2HS, XBW
Frames FCR
Total Action
19 12 0
18 7
11 11
17 14
16 22
10 26
15 32
14 9 48
13 68
8 86
12 99
11 152
7 180
1HT, 2HT, STF
Frames FCR
Total Action
19 13 0
18 7
12 10
17 14
16 22
11 23
15 32
10 42
14 48
13 68
9 72
12 99
8 133
11 152
BOW
Frames FCR
Total Action
19 10 0
18 7
17 9 14
16 22
15 8 32
14 48
13 7 68
12 99
11 6 152
HTH
Frames FCR
Total Action
19 11 0
18 7
10 13
17 14
16 22
9 29
15 32
14 48
8 56
13 68
12 99
7 113
11 152

[1] [2]

Attack rate


Strategy and guides


References