Difference between revisions of "Attack"

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For example, increasing chance to hit from 50% to 75% multiplies damage rate by 1.5 (75/50); however, increasing it from 75% to 90% multiplies damage rate by just 1.2 (90/75), only 20% increase (the effect on damage rate becomes less significant as chance to hit increases beyond 50%).
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For example, increasing chance to hit from 50% to 75% multiplies damage rate by 1.5 (75/50), a 50% increase; however, increasing it from 75% to 90% multiplies damage rate by just 1.2 (90/75), only 20% increase (the effect on damage rate becomes less significant as chance to hit increases beyond 50%).
  
  
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==Reference==
 
==Reference==
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*[http://classic.battle.net/diablo2exp/basics/characters.shtml Character Information] (Arreat Summit)
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83539 Druid Vines and Barbarian Warcries] (Druid Room)
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83539 Druid Vines and Barbarian Warcries] (Druid Room)
 
*[http://diablo.incgamers.com/forums/showthread.php?837129-LCS-attack-rating-and-chance-to-hit-formulas LCS attack rating and chance to hit formulas] (Diablo: IncGamers)
 
*[http://diablo.incgamers.com/forums/showthread.php?837129-LCS-attack-rating-and-chance-to-hit-formulas LCS attack rating and chance to hit formulas] (Diablo: IncGamers)

Revision as of 18:25, 26 February 2013