Difference between revisions of "Attack"

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;{{S|=Final chance to hit > initial chance to hit}}
 
;{{S|=Final chance to hit > initial chance to hit}}
Percentage increase in damage rate = (100 * (Final chance to hit/Initial chance to hit) ) - 100
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Damage rate multiplier = Final chance to hit / Initial chance to hit
  
  
For example, increasing chance to hit from 50% to 75% increases damage rate by 50% ( (100 * (75/50) ) -100); however, increasing it from 75% to 90% results in just 20% increase (the effect on damage rate becomes less significant as chance to hit increases beyond 50%).
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For example, increasing chance to hit from 50% to 75% multiplies damage rate by 1.5 (75/50); however, increasing it from 75% to 90% multiplies damage rate by just 1.2 (90/75), only 20% increase (the effect on damage rate becomes less significant as chance to hit increases beyond 50%).
  
  
 
;{{C|=Final chance to hit < initial chance to hit}}
 
;{{C|=Final chance to hit < initial chance to hit}}
Percentage increase in effective life = (100 * (Initial chance to hit/Final chance to hit) ) - 100
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Effective life multiplier = Initial chance to hit / Final chance to hit
  
  
For example, decreasing chance to hit from 50% to 25% increases effective life by 100% ( (100 * (50/25) ) - 100); decreasing it from 25% to 10% results in '''150%''' increase (the effect on effective life becomes '''more''' significant as chance to hit decreases below 50%).
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For example, decreasing chance to hit from 50% to 25% multiplies effective life by 2 (50/25); decreasing it from 25% to 10% multiplies effective life by 2.5 (25/10) (the effect on effective life becomes '''more''' significant as chance to hit decreases below 50%).
  
  
The table below allows the quick approximation of multipliers of damage rate or effective life as chance to hit increases or decreases (multiply by 100, then subtract 100 to convert these multipliers to the percentage increases outlined above):
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The table below lists multipliers of damage rate or effective life as chance to hit increases or decreases:
  
  

Revision as of 18:07, 26 February 2013