Nihlathak told me he struck a deal with Baal to protect Harrogath. In exchange for the demon's mercy, the misguided fool plans to give Baal the Relic of the Ancients, our most holy totem!
Doing so will allow Baal to enter Mount Arreat unchallenged by the Ancients. I tried to stop Nihlathak, but he imprisoned me in that icy tomb.
Nihlathak must be stopped before he dooms the whole world. As much as I would love to strangle the life out of him, I'm afraid I haven't the strength.
You must go to his lair through this portal I've opened, kill him, and then bring back the Relic of the Ancients. Stop Nihlathak from destroying what we have striven for eons to protect. - Anya
Navigation
Halls of Anguish
- Entrance point is in middle of Halls of Anguish. While halls may appear labyrinthine, there is little variation in layout and exit to Halls of Pain can only be in one of three locations, the path to which is indicated by visual clues.
To find exit most quickly, begin by turning right, and then left until standing in first corner. If highlighted block is not shaped like a small L or a question mark, then exit can be found by following first path. Otherwise, turn corner to left and continue to second corner. If highlighted block is not shaped like a small L, then exit can be found by following second path. Otherwise, exit can be found by following third path. [1] [2]
Halls of Pain
- Entrance point is in middle of Halls of Pain. As with previous level, exit to Halls of Vaught can only be in one of three locations, the path to which is indicated by visual clues.
To find exit most quickly, begin by turning right, and then left until standing in first corner. If highlighted block is not shaped like a small L or a question mark, then exit can be found by following first path. Otherwise, turn corner to left and continue to second corner. If highlighted block is not shaped like a small L, then exit can be found by following second path. Otherwise, exit can be found by following third path. [3] [4]
- Waypoint can be found by following blue path. Activating it will cause Anya's portal to close when quest is completed, which is undesirable if Pindleskin is to be run for items, or portal used to quickly exit and enter town to refresh Anya's inventory. However, if Nihlathak is to be run for Key of Destruction, activating waypoint can allow this to be done more quickly.
- When running Nihlathak from waypoint, position of exit(s) from waypoint indicates which of the three maps has been generated and thus where exit to Halls of Vaught can be found.
Halls of Vaught
Hall in which Nihlathak can be found is indicated by pair of red eyes on wall at entrance to hall. Although these eyes appear on walls throughout temple, they are only present on one of the normally blank walls indicated above when Nihlathak is present in that hall. Clockwise from top left, his presence is indicated by eyes on north wall at north hall entrance, east wall at east hall entrance, east wall of south hall entrance or north wall of west hall entrance. [5]
Objective
- There are a number of threats in the Halls of Vaught which can make it one of the most dangerous areas in the game.
Corpse explosion
- Nihlathak's corpse explosion is very similar to Necromancer's Corpse Explosion:
- There are also some differences:
- Damage is only (10-20)% of corpse's average base life in all difficulty levels.
- Damage is not modified due to level difference. [7]
- Total explosion damage approximates the following:
Monster
|
Normal
|
Nightmare
|
Hell
|
Spawn
|
Damage
|
Spawn
|
Damage
|
Spawn
|
Damage
|
Ice Spawn
Frenzied Ice Spawn
|
100%
|
45-92
10-21
|
100%
|
166-333
44-089
|
100%
|
682-1,365
181-0,364
|
Hell Temptress
|
100%
|
26-54
|
048% (13/27)
|
111-222
|
048% (13/27)
|
455-0,910
|
Wretched Defiler
Menace Worm
|
100%
|
28-58
16-33
|
22% 0(2/9)0
|
148-297
074-148
|
22% 0(2/9)0
|
600-1,202
303-0,607
|
Slayer
'Skeleton'
|
|
22% 0(2/9)0
|
166-333
|
22% 0(2/9)0
|
682-1,365
|
Prowling Dead
|
|
22% 0(2/9)0
|
181-363
|
22% 0(2/9)0
|
743-1,486
|
Ghost
|
|
22% 0(2/9)0
|
114-230
|
22% 0(2/9)0
|
470-0,941
|
Arach
|
|
22% 0(2/9)0
|
251-504
|
22% 0(2/9)0
|
1,031-2,063
|
Returned Archer
|
|
048% (13/27)
|
125-252
|
048% (13/27)
|
515-1,031
|
Flayer Shaman
Flayer
Flayer (blow pipe)
|
|
22% 0(2/9)0
|
0
99-200
88-178
|
22% 0(2/9)0
|
0
409-0,819
364-0,728
|
Night Marauder
|
|
22% 0(2/9)0
|
151-304
|
22% 0(2/9)0
|
621-1,244
|
Tomb Viper
|
|
048% (13/27)
|
122-245
|
048% (13/27)
|
500-1,001
|
[8]
- Due to its magnitude, explosion damage should be avoided whenever possible:
- Avoid killing anything else before killing Nihlathak. Altering AI of monsters is advisable, preferably by blinding them or causing them to flee, as is applying stun length.
- Use or destroy corpses before they can be made to explode. Most universal option is to equip item supplying Slain Monsters Rest in Peace, although this won't apply to kills made by mercenary or pets (unless mercenary is also equipping such an item, or Iron Golem was summoned from such an item).
- Stay outside damage radius of corpses and cast pets repeatedly to cause him to explode those corpses.
- Draw monsters away and kill them outside Nihlathak's awareness range, although this is potentially risky since he can teleport into range again.
'Skeleton'
- In Nightmare and Hell there is ~22% (2/9) chance that Slayers will be selected as one of three monster types that randomly populate Halls of Vaught. When Nihlathak attempts to transform them into Suicide Minions, they cannot do so because there is no corresponding Suicide Minion and so they appear to transform into Skeletons. However, this is purely graphical and they retain the stats of Slayers.
- These 'skeletons' still explode like Suicide Minions, although since a Slayer's AI parameters are used instead of those of a Suicide Minion, explosion damage is slightly less but radius is much larger than for a Frenzied Ice Spawn (whose explosion damage and radius would be identical to those of a Suicide Minion properly summoned from a Slayer):
Monster
|
Nightmare Damage
|
Hell Damage
|
Radius (yards)
|
Physical
|
Cold
|
Total
|
Physical
|
Cold
|
Total
|
Frenzied Ice Spawn
|
52-78
|
52-78
|
104-156
|
94-141
|
94-141
|
188-282
|
2 2/3
|
'Skeleton'
|
39-52
|
39-52
|
78-104
|
70-094
|
70-094
|
140-188
|
10 0/0
|
[9]
- Number of explosions is square of number of attempts made by Nihlathak to transform Slayer and subsequent 'Skeleton' into Suicide Minion:
Attempts
|
Explosions
|
Total base damage
|
Nightmare
|
Hell
|
1
|
1 (1^2) |
78-0,104 |
140-0,188
|
2
|
4 (2^2) |
312-0,416 |
560-0,752
|
3
|
9 (3^2) |
702-0,936 |
1,260-1,692
|
4
|
16 (4^2) |
1,248-1,664 |
2,240-3,008
|
5
|
25 (5^2) |
1,950-2,600 |
3,500-4,700
|
[10]
- Consequently, if a Slayer is seen to transform into a 'Skeleton' then either it or Nihlathak should be killed as quickly as possible; if a 'Skeleton' is seen then, without knowing how many times Nihlathak has attempted to transform it, care should be taken to remain outside explosion radius when it is killed (although mercenary and pets do not take any damage).
- Damage of each explosion can be doubled by a critical hit, but damage is not affected by number of players in game. [11]
Tomb Viper
Reward
You have stopped Nihlathak, but he didn't have the Relic! He must have already given it to Baal. Now, Baal will not be tested when he reaches Arreat's summit.
...Damn Nihlathak!
I do thank you for trying, though. Please, allow me to honor your courage by magically inscribing your name onto an item of your choosing. It's the least I can do. - Anya
- Anya can now add character's name to that of any quality and any type of armor or weapon, with the exception of the following:
Throwing potion
|
Quest item
|
- Can only personalize one item, but does not have to be done immediately (or at all): remains an option when interacting with her until item has been personalized.
Reference
|