Amazon

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Revision as of 12:25, 6 October 2011 by Onderduiker (talk | contribs) (Reformatted FBR, FCR and FHR tables, other minor adjustments)
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| Template:Skill tree |- |colspan=2|

  1. Jab
  2. Power Strike
  3. Poison Javelin
  4. Impale
  5. Lightning Bolt
  6. Charged Strike
  7. Plague Javelin
  8. Fend
  9. Lightning Strike
  10. Lightning Fury

|} |}

Movement


Attack rate


Block rate

The table below lists the minimum Faster Block Rate required to reduce the number of frames in the blocking animation and thus increase its speed. >140 FBR is beyond reach in the unmodified game.


1HS One-handed swinging (all except daggers and javelins)
1HT One-handed thrusting (daggers and javelins)


State Frames
17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
Amazon 1HS 0 4 6 11 15 23 29 40 56 80 120 200 480
1HT 0 13 32 86 600
Werebear 0 5 10 16 27 40 65 109 223 1,320

[1] [2]



Cast rate

The table below lists the minimum Faster Cast Rate required to reduce the number of frames in the casting animation and thus increase its speed. Action frame is the frame in which casting actually takes place: when the animation is interrupted before this frame has displayed then casting does not occur, so the earlier it occurs the less likely the animation is to be interrupted before casting.


1HS One-handed swinging (all except daggers and javelins)
1HT One-handed thrusting (daggers and javelins)
2HS Two-handed swinging (swords)
2HT Two-handed thrusting (spears)
BOW Bows
HTH Hand-to-Hand (unarmed)
STF Two-handed axes, hammers, polearms and staves
XBW Crossbows


Frames 19 18 17 16 15 14 13 12 11
Action 12 11 10 9 8 7
1HS, 2HS, XBW 0 7 11 14 22 26 32 48 68 86 99 152 180


Frames 19 18 17 16 15 14 13 12 11
Action 13 12 11 10 9 8
1HT, 2HT, STF 0 7 10 14 22 23 32 42 48 68 72 99 133 152


Frames 19 18 17 16 15 14 13 12 11
Action 10 9 8 7 6
BOW 0 7 14 22 32 48 68 99 152


Frames 19 18 17 16 15 14 13 12 11
Action 11 10 9 8 7
HTH 0 7 13 14 22 29 32 48 56 68 99 113 152

[3] [4]

Hit recovery

The table below lists the minimum Faster Hit Recovery required to reduce the number of frames in the hit recovery animation and thus increase its speed. >594 FHR is beyond reach in the unmodified game.


State Frames
13 12 11 10 9 8 7 6 5 4 3
Amazon 0 6 13 20 32 52 86 174 600
Werebear 0 5 10 16 24 37 54 86 152 360

[5]



Strategy and guides


Reference