Difference between revisions of "Betrayal of Harrogath"
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|Act=5 | |Act=5 | ||
|File=Betrayal of Harrogath | |File=Betrayal of Harrogath | ||
− | |Type=Optional | + | |Type=Optional<br>{{Warn|='''Mandatory'''}} for [[Pandemonium Event]] |
|Trigger=Talk to [[Anya]] after rescuing her from [[Prison of Ice]] | |Trigger=Talk to [[Anya]] after rescuing her from [[Prison of Ice]] | ||
|Objective=Kill [[Nihlathak (boss)|{{Ub|=Nihlathak}}]] | |Objective=Kill [[Nihlathak (boss)|{{Ub|=Nihlathak}}]] | ||
|Area=[[Halls of Vaught]] | |Area=[[Halls of Vaught]] | ||
|Item=None | |Item=None | ||
− | |Reward=Anya will personalize an item for you | + | |Reward=Anya will personalize an item for you<br> |
+ | {{Ub|=Nihlathak}} may drop [[Pandemonium Event#Key of Destruction|{{Cb|=Key of Destruction}}]] in Hell for Pandemonium Event | ||
}} | }} | ||
− | {{ | + | {{Ub|=Nihlathak told me he struck a deal with Baal to protect Harrogath. In exchange for the demon's mercy, the misguided fool plans to give Baal the Relic of the Ancients, our most holy totem!}} |
− | {{ | + | {{Ub|=Doing so will allow Baal to enter Mount Arreat unchallenged by the Ancients. I tried to stop Nihlathak, but he imprisoned me in that icy tomb.}} |
− | {{ | + | {{Ub|=Nihlathak must be stopped before he dooms the whole world. As much as I would love to strangle the life out of him, I'm afraid I haven't the strength.}} |
− | {{ | + | {{Ub|=You must go to his lair through this portal I've opened, kill him, and then bring back the Relic of the Ancients. Stop Nihlathak from destroying what we have striven for eons to protect.}} |
+ | |||
+ | - [[Anya]] | ||
==Navigation== | ==Navigation== | ||
− | + | Enter [[Anya]]'s portal to [[Nihlathak's Temple]], then cross courtyard and walk into temple itself to find entrance to [[Halls of Anguish]]. | |
− | + | ||
+ | |||
+ | [[File:Pindleskin.png|center|frame|[[Pindleskin|{{Ub|=Pindleskin}}]] is a [[Fire Enchanted]] [[Super Unique]] [[Reanimated Horde|Defiled Warrior]] guarding entrance to Halls of Anguish. He is accompanied by six minions in Normal, seven in Nightmare and eight in Hell. They are all [[Immune to Poison]] (100%) in Hell.]] | ||
+ | |||
+ | |||
+ | Courtyard itself is strewn with [[Reanimated Horde|Prowling Dead]] corpses which will resurrect themselves, shortly after player enters through portal. | ||
+ | <br> | ||
<br> | <br> | ||
− | |||
===Halls of Anguish=== | ===Halls of Anguish=== | ||
− | + | Entrance point is in middle of [[Halls of Anguish]]. While halls may appear labyrinthine, there is little variation in layout and exit to [[Halls of Pain]] can only be in one of three locations, the path to which is indicated by visual clues. | |
− | [[File:Halls of Anguish.png|center|thumb|800px|To find exit most quickly, begin by turning right, and then left until standing in first corner. If highlighted block is '''not''' shaped like a small L or a question mark, then exit can be found by following first path. Otherwise, turn corner to left and continue to second corner. If highlighted block is '''not''' shaped like a small L, then exit can be found by following second path. Otherwise, exit can be found by following third path. [ | + | [[File:Halls of Anguish.png|center|thumb|800px|To find exit most quickly, begin by turning right, and then left until standing in first corner. If highlighted block is '''not''' shaped like a small L or a question mark, then exit can be found by following first path. Otherwise, turn corner to left and continue to second corner. If highlighted block is '''not''' shaped like a small L, then exit can be found by following second path. Otherwise, exit can be found by following third path. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/100123-finding-and-running-nihlathak/] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/100123-finding-and-running-nihlathak/&do=findComment&comment=1290273]]] |
<br> | <br> | ||
===Halls of Pain=== | ===Halls of Pain=== | ||
− | + | Entrance point is in middle of [[Halls of Pain]]. As with previous level, exit to [[Halls of Vaught]] can only be in one of three locations, the path to which is indicated by visual clues. | |
− | [[File:Halls of Pain.png|center|thumb|800px|To find exit most quickly, begin by turning right, and then left until standing in first corner. If highlighted block is '''not''' shaped like a small L or a question mark, then exit can be found by following first path. Otherwise, turn corner to left and continue to second corner. If highlighted block is '''not''' shaped like a small L, then exit can be found by following second path. Otherwise, exit can be found by following third path. [[Waypoint]] can be found by following blue path. [ | + | [[File:Halls of Pain.png|center|thumb|800px|To find exit most quickly, begin by turning right, and then left until standing in first corner. If highlighted block is '''not''' shaped like a small L or a question mark, then exit can be found by following first path. Otherwise, turn corner to left and continue to second corner. If highlighted block is '''not''' shaped like a small L, then exit can be found by following second path. Otherwise, exit can be found by following third path. [[Waypoint]] can be found by following blue path. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/100123-finding-and-running-nihlathak/] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/100123-finding-and-running-nihlathak/&do=findComment&comment=1290273] ]] |
− | *Activating waypoint will cause [[Anya]]'s portal to close when quest is completed, which is undesirable if [[Pindleskin|{{Ub|=Pindleskin}}]] is to be run for items, or portal used to quickly exit and enter town to refresh Anya's inventory. However, if [[Nihlathak (boss)|{{Ub|=Nihlathak}}]] is to be run for [[Key of Destruction|{{Cb|=Key of Destruction}}]], activating waypoint can allow this to be done more quickly. | + | *Activating waypoint will cause [[Anya]]'s portal to close when quest is completed, which is undesirable if [[Pindleskin|{{Ub|=Pindleskin}}]] is to be run for items, or portal used to quickly exit and enter town to refresh Anya's inventory. However, if [[Nihlathak (boss)|{{Ub|=Nihlathak}}]] is to be run for [[Pandemonium Event#Key of Destruction|{{Cb|=Key of Destruction}}]] required for [[Pandemonium Event]], activating waypoint can allow this to be done more quickly. |
*When running {{Ub|=Nihlathak}} from waypoint, position of exit(s) from waypoint indicates which of the three maps has been generated and thus where exit to Halls of Vaught can be found. | *When running {{Ub|=Nihlathak}} from waypoint, position of exit(s) from waypoint indicates which of the three maps has been generated and thus where exit to Halls of Vaught can be found. | ||
<br> | <br> | ||
===Halls of Vaught=== | ===Halls of Vaught=== | ||
− | + | Entrance to [[Halls of Vaught]] is in central hub at junction of four halls. [[Nihlathak (boss)|{{Ub|=Nihlathak}}]] can be found at end of one of them. | |
− | [[File:Halls of Vaught.png|center|thumb|800px|Hall in which {{Ub|=Nihlathak}} can be found is indicated by pair of red eyes on wall at entrance to hall. Although these eyes appear on walls throughout temple, they are only present on '''one''' of the normally blank walls indicated above when {{Ub|=Nihlathak}} is present in that hall. | + | [[File:Halls of Vaught.png|center|thumb|800px|Hall in which {{Ub|=Nihlathak}} can be found is indicated by pair of red eyes on wall at entrance to hall. Although these eyes appear on walls throughout temple, they are only present on '''one''' of the normally blank walls indicated above when {{Ub|=Nihlathak}} is present in that hall. His presence is indicated in northwest hall by eyes on northwest wall at entrance; he is in northeast hall when eyes are on northeast wall at entrance; he is in southeast hall when eyes are on northeast wall inside lower entrance; '''or''' he is in southwest hall when eyes are on northwest wall of lower entrance. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/99759-finding-nihlathak/&do=findComment&comment=1269994]]] |
<br> | <br> | ||
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**~3% (1/33) chance of becoming Immune to Fire ''and'' Cold when FE MR (108% and 110% respectively) or MR FE (148% and 110% respectively), or FE CE or CE FE (108% and 145% respectively) | **~3% (1/33) chance of becoming Immune to Fire ''and'' Cold when FE MR (108% and 110% respectively) or MR FE (148% and 110% respectively), or FE CE or CE FE (108% and 145% respectively) | ||
**~3% (1/33) chance of becoming Immune to Lightning ''and'' Cold when LE MR (108% and 110% respectively) or MR LE (148% and 110% respectively), or LE CE or CE LE (108% and 145% respectively) | **~3% (1/33) chance of becoming Immune to Lightning ''and'' Cold when LE MR (108% and 110% respectively) or MR LE (148% and 110% respectively), or LE CE or CE LE (108% and 145% respectively) | ||
− | |||
− | |||
*There are a number of threats in the [[Halls of Vaught]] which can make it one of the most dangerous areas in the game. | *There are a number of threats in the [[Halls of Vaught]] which can make it one of the most dangerous areas in the game. | ||
<br> | <br> | ||
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===Corpse explosion=== | ===Corpse explosion=== | ||
*[[Nihlathak (boss)|{{Ub|=Nihlathak}}]]'s corpse explosion is very similar to [[Necromancer]]'s [[Corpse Explosion]]: | *[[Nihlathak (boss)|{{Ub|=Nihlathak}}]]'s corpse explosion is very similar to [[Necromancer]]'s [[Corpse Explosion]]: | ||
− | **Explosions cannot be [[ | + | **Explosions cannot be [[block]]ed, and [[Dodge]], [[Avoid]], [[Evade]] and [[Weapon Block]] do not apply: only way to escape [[damage]] is to stay out of [[radius]]. |
**Unlike [[Fire Enchanted]] explosions, damage applies to [[mercenary]] and [[pet]]s. | **Unlike [[Fire Enchanted]] explosions, damage applies to [[mercenary]] and [[pet]]s. | ||
**50% of damage is converted to [[Fire Damage]], the remainder is physical. | **50% of damage is converted to [[Fire Damage]], the remainder is physical. | ||
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*There are also some differences: | *There are also some differences: | ||
**Damage is only (10-20)% of [[corpse]]'s average base life in all difficulty levels. | **Damage is only (10-20)% of [[corpse]]'s average base life in all difficulty levels. | ||
− | **Damage is not modified due to level difference. [ | + | **Damage is not modified due to level difference. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/&do=findComment&comment=1464624] |
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{{Number table}} | {{Number table}} | ||
|-valign=top align=center | |-valign=top align=center | ||
− | !width= | + | !width=163 align=left rowspan=2|Monster |
!colspan=2|Normal | !colspan=2|Normal | ||
!colspan=2|Nightmare | !colspan=2|Nightmare | ||
!colspan=2|Hell | !colspan=2|Hell | ||
|-align=center | |-align=center | ||
− | !width= | + | !width=79|Spawn |
− | !width= | + | !width=79|Damage |
− | !width= | + | !width=79|Spawn |
− | !width= | + | !width=79|Damage |
− | !width= | + | !width=79|Spawn |
− | !width= | + | !width=79|Damage |
|-valign=top | |-valign=top | ||
|align=left| | |align=left| | ||
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|500-1,001 | |500-1,001 | ||
|} | |} | ||
− | [ | + | [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/&do=findComment&comment=1464624] |
*Due to its magnitude, explosion damage should be avoided whenever possible: | *Due to its magnitude, explosion damage should be avoided whenever possible: | ||
**Avoid killing anything else before killing {{Ub|=Nihlathak}}. [[Altering AI]] of monsters is advisable, preferably by blinding them or causing them to flee, as is applying [[stun length]]. | **Avoid killing anything else before killing {{Ub|=Nihlathak}}. [[Altering AI]] of monsters is advisable, preferably by blinding them or causing them to flee, as is applying [[stun length]]. | ||
− | **Use or destroy [[corpse]]s before they can be made to explode. Most universal option is to equip item supplying [[Slain Monsters Rest in Peace]], although this won't apply to kills made by [[mercenary]] or [[pet]]s (unless mercenary is also equipping such an item, or [[ | + | **Use or destroy [[corpse]]s before they can be made to explode. Most universal option is to equip item supplying [[Slain Monsters Rest in Peace]], although this won't apply to kills made by [[mercenary]] or [[pet]]s (unless mercenary is also equipping such an item, or [[Iron Golem]] was summoned from such an item). |
**Stay outside damage radius of corpses and cast pets repeatedly to cause him to explode those corpses. | **Stay outside damage radius of corpses and cast pets repeatedly to cause him to explode those corpses. | ||
**Draw monsters away and kill them outside {{Ub|=Nihlathak's}} awareness range, although this is potentially risky since he can teleport into range again. | **Draw monsters away and kill them outside {{Ub|=Nihlathak's}} awareness range, although this is potentially risky since he can teleport into range again. | ||
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{{Number table}} | {{Number table}} | ||
|-valign=top align=center | |-valign=top align=center | ||
− | !width= | + | !width=163 align=left rowspan=2|Monster |
!colspan=3|Nightmare Damage | !colspan=3|Nightmare Damage | ||
!colspan=3|Hell Damage | !colspan=3|Hell Damage | ||
− | !width= | + | !width=79 rowspan=2|Radius<br>(yards) |
|-align=center | |-align=center | ||
− | !width= | + | !width=79|Physical |
− | !width= | + | !width=79|Cold |
− | !width= | + | !width=79|Total |
− | !width= | + | !width=79|Physical |
− | !width= | + | !width=79|Cold |
− | !width= | + | !width=79|Total |
|- | |- | ||
!align=left|Frenzied Ice Spawn | !align=left|Frenzied Ice Spawn | ||
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|align=center|10 {{0|0/0}} | |align=center|10 {{0|0/0}} | ||
|} | |} | ||
− | [ | + | [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120127-nihlathaks-skeletons/&do=findComment&comment=1487888] |
− | [[File:Nihlathak Skeleton.png|center|frame|Although this appears to be a Skeleton and displays [[Immune to Lightning]], it retains the stats of a Slayer and remains [[Immune to Cold]]. Thus [[Ice Blast]] applies neither [[Cold Damage]] nor [[freeze length]]. Explosion radius is also much larger than that of a Frenzied Ice Spawn as a result. [ | + | [[File:Nihlathak Skeleton.png|center|frame|Although this appears to be a Skeleton and displays [[Immune to Lightning]], it retains the stats of a Slayer and remains [[Immune to Cold]]. Thus [[Ice Blast]] applies neither [[Cold Damage]] nor [[freeze length]]. Explosion radius is also much larger than that of a Frenzied Ice Spawn as a result. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120127-nihlathaks-skeletons/&do=findComment&comment=1487928] ]] |
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{{Number table}} | {{Number table}} | ||
|-valign=top align=center | |-valign=top align=center | ||
− | !width= | + | !width=79 rowspan=2|Attempts |
− | !width= | + | !width=79 rowspan=2|Explosions |
!colspan=2|Total base damage | !colspan=2|Total base damage | ||
|-align=center | |-align=center | ||
− | !width= | + | !width=79|Nightmare |
− | !width= | + | !width=79|Hell |
|- | |- | ||
!align=center|1 | !align=center|1 | ||
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|25 (5^2)||1,950-2,600||3,500-4,700 | |25 (5^2)||1,950-2,600||3,500-4,700 | ||
|} | |} | ||
− | [ | + | [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120127-nihlathaks-skeletons/&do=findComment&comment=1487888] |
*Consequently, if a Slayer is seen to transform into a 'Skeleton' then either it or {{Ub|=Nihlathak}} should be killed as quickly as possible; if a 'Skeleton' is seen then, without knowing how many times {{Ub|=Nihlathak}} has attempted to transform it, care should be taken to remain outside explosion radius when it is killed (although [[mercenary]] and [[pet]]s do not take any damage). | *Consequently, if a Slayer is seen to transform into a 'Skeleton' then either it or {{Ub|=Nihlathak}} should be killed as quickly as possible; if a 'Skeleton' is seen then, without knowing how many times {{Ub|=Nihlathak}} has attempted to transform it, care should be taken to remain outside explosion radius when it is killed (although [[mercenary]] and [[pet]]s do not take any damage). | ||
− | *Damage of each explosion can be doubled by a critical hit, but damage is not affected by number of players in game. [ | + | *Damage of each explosion can be doubled by a critical hit, but damage is not affected by number of players in game. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120127-nihlathaks-skeletons/&do=findComment&comment=1487888] |
<br> | <br> | ||
===Tomb Viper=== | ===Tomb Viper=== | ||
− | *In Nightmare and Hell there is ~48% (13/27) chance that [[Claw Viper|Tomb Vipers]] will be selected as one of three monster types that randomly populate [[Halls of Vaught]]. [ | + | *In Nightmare and Hell there is ~48% (13/27) chance that [[Claw Viper|Tomb Vipers]] will be selected as one of three monster types that randomly populate [[Halls of Vaught]]. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120698-tomb-viper-spawn-chance/&do=findComment&comment=1495240] |
*Tomb Vipers fire a [[missile]] from their tail, similar to an [[Amazon]] [[Poison Javelin]]: aside from the 'javelin' itself, up to 14 static [[size]] 2 clouds are released in its wake. | *Tomb Vipers fire a [[missile]] from their tail, similar to an [[Amazon]] [[Poison Javelin]]: aside from the 'javelin' itself, up to 14 static [[size]] 2 clouds are released in its wake. | ||
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!colspan=8|Players | !colspan=8|Players | ||
|-align=center | |-align=center | ||
− | !width= | + | !width=79|1 |
− | !width= | + | !width=79|2 |
− | !width= | + | !width=79|3 |
− | !width= | + | !width=79|4 |
− | !width= | + | !width=79|5 |
− | !width= | + | !width=79|6 |
− | !width= | + | !width=79|7 |
− | !width= | + | !width=79|8 |
|-valign=top | |-valign=top | ||
!align=left colspan=2|Physical | !align=left colspan=2|Physical | ||
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!colspan=8|Players | !colspan=8|Players | ||
|-align=center | |-align=center | ||
− | !width= | + | !width=79|1 |
− | !width= | + | !width=79|2 |
− | !width= | + | !width=79|3 |
− | !width= | + | !width=79|4 |
− | !width= | + | !width=79|5 |
− | !width= | + | !width=79|6 |
− | !width= | + | !width=79|7 |
− | !width= | + | !width=79|8 |
|-valign=top | |-valign=top | ||
!align=left colspan=2|Physical | !align=left colspan=2|Physical | ||
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|4||4.24||4.48||4.72||4.96||5.2||5.44||5.68 | |4||4.24||4.48||4.72||4.96||5.2||5.44||5.68 | ||
|} | |} | ||
− | [ | + | [https://www.theamazonbasin.com/forums/index.php?/forums/topic/97322-tomb-vipers/&do=findComment&comment=1486461] |
− | [ | + | [https://www.theamazonbasin.com/forums/index.php?/forums/topic/117649-poison-damage/&do=findComment&comment=1489128] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120405-charging-monsters/&do=findComment&comment=1490975] |
*Damage and poison length only increase with each additional player in Nightmare and Hell [[Ladder]] and [[Single Player]] games. | *Damage and poison length only increase with each additional player in Nightmare and Hell [[Ladder]] and [[Single Player]] games. | ||
− | *[[Charge]] also applies this A1 attack damage, although its physical damage is enhanced by its +[[% Damage]] (level 8 applies +275% in Nightmare, level 12 applies +375% in Hell). [ | + | *[[Charge]] also applies this A1 attack damage, although its physical damage is enhanced by its +[[% Damage]] (level 8 applies +275% in Nightmare, level 12 applies +375% in Hell). [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120405-charging-monsters/&do=findComment&comment=1490975] |
*Both javelin and clouds apply an additional frame of poison damage upon collision. However, it is the physical damage applied upon each collision which can be dangerous: Tomb Vipers spawn in groups of 2-3, so each salvo of 2-3 'javelins' generating up to 14 clouds each can result in up to 28-42, the cumulative collision damage of which can be significant. | *Both javelin and clouds apply an additional frame of poison damage upon collision. However, it is the physical damage applied upon each collision which can be dangerous: Tomb Vipers spawn in groups of 2-3, so each salvo of 2-3 'javelins' generating up to 14 clouds each can result in up to 28-42, the cumulative collision damage of which can be significant. | ||
− | *[[Altering AI]] of Tomb Vipers to prevent them firing missiles in the first place is advisable, otherwise players should avoid moving through clouds. {{Warn|=Clouds are only visible for the first 2.4 seconds of their existence: they are '''invisible''' for a further '''4.8''' seconds}}. [http://forums.battle.net/thread.html?topicId=27191401484&sid=3000#6] | + | *[[Altering AI]] of Tomb Vipers to prevent them firing missiles in the first place is advisable, otherwise players should avoid moving through clouds. {{Warn|=Clouds are only visible for the first 2.4 seconds of their existence: they are '''invisible''' for a further '''4.8''' seconds}}. <s>[http://forums.battle.net/thread.html?topicId=27191401484&sid=3000#6]</s> |
− | *'Javelins' are destroyed upon impact but clouds are not, although [[Last Collide]] normally prevents each from colliding with single target more than once. However, when ''two'' targets collide with the same cloud then that cloud collides with each in alternate frames (25/2 or 12.5 times per second on average). Once again the cumulative collision damage can be significant, so players should not stand or move adjacent to another player, [[mercenary]] or [[pet]]. [ | + | *'Javelins' are destroyed upon impact but clouds are not, although [[Last Collide]] normally prevents each from colliding with single target more than once. However, when ''two'' targets collide with the same cloud then that cloud collides with each in alternate frames (25/2 or 12.5 times per second on average). Once again the cumulative collision damage can be significant, so players should not stand or move adjacent to another player, [[mercenary]] or [[pet]]. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/97322-tomb-vipers/&do=findComment&comment=1486461] |
− | [[File:Last Collide multi-target.png|center|thumb|800px|When a cloud collides with [[Necromancer]] and one [[Necromage]], it collides with each in alternate frames as each takes turns being the last target with which it collided. When a cloud collides with Necromancer and ''two'' Necromages, it always collides with each of the Necromages in alternate frames and Necromancer is not damaged or poisoned. However, when one of Necromages moves away or dies then Necromancer becomes second target again.]] | + | [[File:Last Collide multi-target.png|center|thumb|800px|When a cloud collides with [[Necromancer]] and one [[Raise Skeletal Mage|Necromage]], it collides with each in alternate frames as each takes turns being the last target with which it collided. When a cloud collides with Necromancer and ''two'' Necromages, it always collides with each of the Necromages in alternate frames and Necromancer is not damaged or poisoned. However, when one of Necromages moves away or dies then Necromancer becomes second target again.]] |
− | *Clouds can be [[ | + | *Clouds can be [[block]]ed and [[Avoid]], [[Evade]] and [[Weapon Block]] apply. [[Damage Reduced]] can be applied in sufficient quantity to significantly reduce and even negate physical damage. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/97322-tomb-vipers/&do=findComment&comment=1211906] |
*% Damage applies to both 'javelin' and cloud damage when created, so -% Damage from [[Weaken]], [[Decrepify]] and [[Battle Cry]] can also reduce physical damage. However, +% Damage from [[Champion]] and [[Unique (monster)|Unique]] bonuses also applies, as does damage of other types added by those bonuses ([[Enchant]]ed [[Revive]]d Tomb Vipers can be extremely lethal while they last, since [[Fire Damage]] is added to all missiles). | *% Damage applies to both 'javelin' and cloud damage when created, so -% Damage from [[Weaken]], [[Decrepify]] and [[Battle Cry]] can also reduce physical damage. However, +% Damage from [[Champion]] and [[Unique (monster)|Unique]] bonuses also applies, as does damage of other types added by those bonuses ([[Enchant]]ed [[Revive]]d Tomb Vipers can be extremely lethal while they last, since [[Fire Damage]] is added to all missiles). | ||
*Fortunately no Champion or Unique monsters spawn randomly in Halls of Vaught, so they can be avoided once [[Nihlathak (boss)|{{Ub|=Nihlathak's}}]] location is known. Those looking for trouble will find a Champion pack in hall opposite {{Ub|=Nihlathak}}, while there is always an [[Evil Urn]] in hall to left (anti-clockwise). | *Fortunately no Champion or Unique monsters spawn randomly in Halls of Vaught, so they can be avoided once [[Nihlathak (boss)|{{Ub|=Nihlathak's}}]] location is known. Those looking for trouble will find a Champion pack in hall opposite {{Ub|=Nihlathak}}, while there is always an [[Evil Urn]] in hall to left (anti-clockwise). | ||
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|118-157||124-166||132-177||138-185||146-196||154-205||160-216||168-224 | |118-157||124-166||132-177||138-185||146-196||154-205||160-216||168-224 | ||
|} | |} | ||
− | [ | + | [https://www.theamazonbasin.com/forums/index.php?/forums/topic/97322-tomb-vipers/&do=findComment&comment=1486461] |
<br> | <br> | ||
<br> | <br> | ||
+ | ==Reward== | ||
+ | {{Ub|=You have stopped Nihlathak, but he didn't have the Relic! He must have already given it to Baal. Now, Baal will not be tested when he reaches Arreat's summit.}} | ||
− | + | {{Ub|=...Damn Nihlathak!}} | |
− | {{ | ||
− | {{ | + | {{Ub|=I do thank you for trying, though. Please, allow me to honor your courage by magically inscribing your name onto an item of your choosing. It's the least I can do.}} |
− | + | - [[Anya]] | |
− | + | Anya can now add character's name to that of any quality and any type of armor or weapon, with the exception of the following: | |
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| | | | ||
'''Quest item''' | '''Quest item''' | ||
− | *[[Horadric Malus|{{Ub|=Horadric Malus}}]] | + | *[[Tools of the Trade#Horadric Malus|{{Ub|=Horadric Malus}}]] |
− | *[[Staff of Kings|{{Ub|=Staff of Kings}}]] | + | *[[The Horadric Staff#Staff of Kings|{{Ub|=Staff of Kings}}]] |
− | *[[Horadric Staff|{{Ub|=Horadric Staff}}]] | + | *[[The Horadric Staff#Horadric Staff|{{Ub|=Horadric Staff}}]] |
− | *[[The Gidbinn|{{Ub|=The Gidbinn}}]] | + | *[[Blade of the Old Religion#The Gidbinn|{{Ub|=The Gidbinn}}]] |
− | *[[Khalim's Flail|{{Ub|=Khalim's Flail}}]] | + | *[[Khalim's Will#Khalim's Flail|{{Ub|=Khalim's Flail}}]] |
− | *[[Khalim's Will|{{Ub|=Khalim's Will}}]] | + | *[[Khalim's Will#Khalim's Will|{{Ub|=Khalim's Will}}]] |
− | *[[Hell Forge Hammer|{{Ub|=Hell Forge Hammer}}]] | + | *[[Hell's Forge#Hell Forge Hammer|{{Ub|=Hell Forge Hammer}}]] |
|} | |} | ||
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− | [[File:Personalize.png|center|frame| | + | [[File:Personalize.png|center|frame|Not to be confused with [[Immortal King's Stone Crusher|{{Sb|=Immortal King's Stone Crusher ''Ogre Maul''}}]].]] |
*Item will also be fully repaired and recharged, even if [[Indestructible]], as long as it is not [[Ethereal]]. | *Item will also be fully repaired and recharged, even if [[Indestructible]], as long as it is not [[Ethereal]]. | ||
+ | *[[Nihlathak (boss)|{{Ub|=Nihlathak}}]] may drop [[Pandemonium Event#Key of Destruction|{{Cb|=Key of Destruction}}]] in Hell, which is needed for [[Pandemonium Event]]. | ||
<br> | <br> | ||
==Reference== | ==Reference== | ||
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/120405-charging-monsters/ Charging monsters] (D2 Technical) |
− | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/120127-nihlathaks-skeletons/ Nihlathak's Skeletons: Potential for Insta-Death] (D2 Technical) | |
− | + | *Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/117649-poison-damage/ Poison Damage] (D2 Technical) | |
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/120698-tomb-viper-spawn-chance/ Tomb Viper spawn chance] (D2 Technical) |
− | *Onderduiker, [ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/97322-tomb-vipers/ Tomb Vipers: insta-death poison] (D2 Technical) |
− | *[ | + | *<s>[http://forums.battle.net/thread.html?topicId=27191401484&sid=3000 Tomb Vipers in Halls of Vaught - intended?]</s> (Battle.net Diablo II Gameplay Discussion) |
− | *[ | + | *MadScientist, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/99759-finding-nihlathak/ Finding Nihlathak] (D2 Technical) |
− | *[http://forums.battle.net/thread.html?topicId=27191401484&sid=3000 Tomb Vipers in Halls of Vaught - intended?] (Battle.net Diablo II Gameplay Discussion) | + | *Mikeandroe, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/100123-finding-and-running-nihlathak/ Finding and running Nihlathak] (D2 General) |
− | *MadScientist, [ | + | *Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/ Monster Bonuses, Death Damage and Corpse Explosion] (D2 Technical) |
− | *Mikeandroe, [ | ||
− | *Onderduiker, [ |
Latest revision as of 17:03, 21 September 2021
Nihlathak told me he struck a deal with Baal to protect Harrogath. In exchange for the demon's mercy, the misguided fool plans to give Baal the Relic of the Ancients, our most holy totem! Doing so will allow Baal to enter Mount Arreat unchallenged by the Ancients. I tried to stop Nihlathak, but he imprisoned me in that icy tomb. Nihlathak must be stopped before he dooms the whole world. As much as I would love to strangle the life out of him, I'm afraid I haven't the strength. You must go to his lair through this portal I've opened, kill him, and then bring back the Relic of the Ancients. Stop Nihlathak from destroying what we have striven for eons to protect. - Anya
Enter Anya's portal to Nihlathak's Temple, then cross courtyard and walk into temple itself to find entrance to Halls of Anguish.
Halls of AnguishEntrance point is in middle of Halls of Anguish. While halls may appear labyrinthine, there is little variation in layout and exit to Halls of Pain can only be in one of three locations, the path to which is indicated by visual clues.
Halls of PainEntrance point is in middle of Halls of Pain. As with previous level, exit to Halls of Vaught can only be in one of three locations, the path to which is indicated by visual clues.
Halls of VaughtEntrance to Halls of Vaught is in central hub at junction of four halls. Nihlathak can be found at end of one of them.
Objective
Corpse explosion
'Skeleton'
Tomb Viper
RewardYou have stopped Nihlathak, but he didn't have the Relic! He must have already given it to Baal. Now, Baal will not be tested when he reaches Arreat's summit. ...Damn Nihlathak! I do thank you for trying, though. Please, allow me to honor your courage by magically inscribing your name onto an item of your choosing. It's the least I can do. - Anya
Reference
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