Difference between revisions of "Betrayal of Harrogath"
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− | [[File:Halls of Anguish.png|center|thumb|800px|To find exit most quickly, begin by turning right, and then left until standing in first corner. If highlighted block is '''not''' shaped like a small L or a question mark, then exit can be found by following first path. Otherwise, turn corner to left and continue to second corner. If highlighted block is '''not''' shaped like a small L, then exit can be found by following second path. Otherwise, exit can be found by following third path. [ | + | [[File:Halls of Anguish.png|center|thumb|800px|To find exit most quickly, begin by turning right, and then left until standing in first corner. If highlighted block is '''not''' shaped like a small L or a question mark, then exit can be found by following first path. Otherwise, turn corner to left and continue to second corner. If highlighted block is '''not''' shaped like a small L, then exit can be found by following second path. Otherwise, exit can be found by following third path. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/100123-finding-and-running-nihlathak/] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/100123-finding-and-running-nihlathak/&do=findComment&comment=1290273]]] |
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− | [[File:Halls of Pain.png|center|thumb|800px|To find exit most quickly, begin by turning right, and then left until standing in first corner. If highlighted block is '''not''' shaped like a small L or a question mark, then exit can be found by following first path. Otherwise, turn corner to left and continue to second corner. If highlighted block is '''not''' shaped like a small L, then exit can be found by following second path. Otherwise, exit can be found by following third path. [[Waypoint]] can be found by following blue path. [ | + | [[File:Halls of Pain.png|center|thumb|800px|To find exit most quickly, begin by turning right, and then left until standing in first corner. If highlighted block is '''not''' shaped like a small L or a question mark, then exit can be found by following first path. Otherwise, turn corner to left and continue to second corner. If highlighted block is '''not''' shaped like a small L, then exit can be found by following second path. Otherwise, exit can be found by following third path. [[Waypoint]] can be found by following blue path. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/100123-finding-and-running-nihlathak/] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/100123-finding-and-running-nihlathak/&do=findComment&comment=1290273] ]] |
− | *Activating waypoint will cause [[Anya]]'s portal to close when quest is completed, which is undesirable if [[Pindleskin|{{Ub|=Pindleskin}}]] is to be run for items, or portal used to quickly exit and enter town to refresh Anya's inventory. However, if [[Nihlathak (boss)|{{Ub|=Nihlathak}}]] is to be run for [[Key of Destruction|{{Cb|=Key of Destruction}}]] required for [[Pandemonium Event]], activating waypoint can allow this to be done more quickly. | + | *Activating waypoint will cause [[Anya]]'s portal to close when quest is completed, which is undesirable if [[Pindleskin|{{Ub|=Pindleskin}}]] is to be run for items, or portal used to quickly exit and enter town to refresh Anya's inventory. However, if [[Nihlathak (boss)|{{Ub|=Nihlathak}}]] is to be run for [[Pandemonium Event#Key of Destruction|{{Cb|=Key of Destruction}}]] required for [[Pandemonium Event]], activating waypoint can allow this to be done more quickly. |
*When running {{Ub|=Nihlathak}} from waypoint, position of exit(s) from waypoint indicates which of the three maps has been generated and thus where exit to Halls of Vaught can be found. | *When running {{Ub|=Nihlathak}} from waypoint, position of exit(s) from waypoint indicates which of the three maps has been generated and thus where exit to Halls of Vaught can be found. | ||
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− | [[File:Halls of Vaught.png|center|thumb|800px|Hall in which {{Ub|=Nihlathak}} can be found is indicated by pair of red eyes on wall at entrance to hall. Although these eyes appear on walls throughout temple, they are only present on '''one''' of the normally blank walls indicated above when {{Ub|=Nihlathak}} is present in that hall. His presence is indicated in northwest hall by eyes on northwest wall at entrance; he is in northeast hall when eyes are on northeast wall at entrance; he is in southeast hall when eyes are on northeast wall inside lower entrance; '''or''' he is in southwest hall when eyes are on northwest wall of lower entrance. [ | + | [[File:Halls of Vaught.png|center|thumb|800px|Hall in which {{Ub|=Nihlathak}} can be found is indicated by pair of red eyes on wall at entrance to hall. Although these eyes appear on walls throughout temple, they are only present on '''one''' of the normally blank walls indicated above when {{Ub|=Nihlathak}} is present in that hall. His presence is indicated in northwest hall by eyes on northwest wall at entrance; he is in northeast hall when eyes are on northeast wall at entrance; he is in southeast hall when eyes are on northeast wall inside lower entrance; '''or''' he is in southwest hall when eyes are on northwest wall of lower entrance. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/99759-finding-nihlathak/&do=findComment&comment=1269994]]] |
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*There are also some differences: | *There are also some differences: | ||
**Damage is only (10-20)% of [[corpse]]'s average base life in all difficulty levels. | **Damage is only (10-20)% of [[corpse]]'s average base life in all difficulty levels. | ||
− | **Damage is not modified due to level difference. [ | + | **Damage is not modified due to level difference. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/&do=findComment&comment=1464624] |
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|500-1,001 | |500-1,001 | ||
|} | |} | ||
− | [ | + | [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/&do=findComment&comment=1464624] |
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|align=center|10 {{0|0/0}} | |align=center|10 {{0|0/0}} | ||
|} | |} | ||
− | [ | + | [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120127-nihlathaks-skeletons/&do=findComment&comment=1487888] |
− | [[File:Nihlathak Skeleton.png|center|frame|Although this appears to be a Skeleton and displays [[Immune to Lightning]], it retains the stats of a Slayer and remains [[Immune to Cold]]. Thus [[Ice Blast]] applies neither [[Cold Damage]] nor [[freeze length]]. Explosion radius is also much larger than that of a Frenzied Ice Spawn as a result. [ | + | [[File:Nihlathak Skeleton.png|center|frame|Although this appears to be a Skeleton and displays [[Immune to Lightning]], it retains the stats of a Slayer and remains [[Immune to Cold]]. Thus [[Ice Blast]] applies neither [[Cold Damage]] nor [[freeze length]]. Explosion radius is also much larger than that of a Frenzied Ice Spawn as a result. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120127-nihlathaks-skeletons/&do=findComment&comment=1487928] ]] |
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|25 (5^2)||1,950-2,600||3,500-4,700 | |25 (5^2)||1,950-2,600||3,500-4,700 | ||
|} | |} | ||
− | [ | + | [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120127-nihlathaks-skeletons/&do=findComment&comment=1487888] |
*Consequently, if a Slayer is seen to transform into a 'Skeleton' then either it or {{Ub|=Nihlathak}} should be killed as quickly as possible; if a 'Skeleton' is seen then, without knowing how many times {{Ub|=Nihlathak}} has attempted to transform it, care should be taken to remain outside explosion radius when it is killed (although [[mercenary]] and [[pet]]s do not take any damage). | *Consequently, if a Slayer is seen to transform into a 'Skeleton' then either it or {{Ub|=Nihlathak}} should be killed as quickly as possible; if a 'Skeleton' is seen then, without knowing how many times {{Ub|=Nihlathak}} has attempted to transform it, care should be taken to remain outside explosion radius when it is killed (although [[mercenary]] and [[pet]]s do not take any damage). | ||
− | *Damage of each explosion can be doubled by a critical hit, but damage is not affected by number of players in game. [ | + | *Damage of each explosion can be doubled by a critical hit, but damage is not affected by number of players in game. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120127-nihlathaks-skeletons/&do=findComment&comment=1487888] |
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===Tomb Viper=== | ===Tomb Viper=== | ||
− | *In Nightmare and Hell there is ~48% (13/27) chance that [[Claw Viper|Tomb Vipers]] will be selected as one of three monster types that randomly populate [[Halls of Vaught]]. [ | + | *In Nightmare and Hell there is ~48% (13/27) chance that [[Claw Viper|Tomb Vipers]] will be selected as one of three monster types that randomly populate [[Halls of Vaught]]. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120698-tomb-viper-spawn-chance/&do=findComment&comment=1495240] |
*Tomb Vipers fire a [[missile]] from their tail, similar to an [[Amazon]] [[Poison Javelin]]: aside from the 'javelin' itself, up to 14 static [[size]] 2 clouds are released in its wake. | *Tomb Vipers fire a [[missile]] from their tail, similar to an [[Amazon]] [[Poison Javelin]]: aside from the 'javelin' itself, up to 14 static [[size]] 2 clouds are released in its wake. | ||
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|4||4.24||4.48||4.72||4.96||5.2||5.44||5.68 | |4||4.24||4.48||4.72||4.96||5.2||5.44||5.68 | ||
|} | |} | ||
− | [ | + | [https://www.theamazonbasin.com/forums/index.php?/forums/topic/97322-tomb-vipers/&do=findComment&comment=1486461] |
− | [ | + | [https://www.theamazonbasin.com/forums/index.php?/forums/topic/117649-poison-damage/&do=findComment&comment=1489128] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120405-charging-monsters/&do=findComment&comment=1490975] |
*Damage and poison length only increase with each additional player in Nightmare and Hell [[Ladder]] and [[Single Player]] games. | *Damage and poison length only increase with each additional player in Nightmare and Hell [[Ladder]] and [[Single Player]] games. | ||
− | *[[Charge]] also applies this A1 attack damage, although its physical damage is enhanced by its +[[% Damage]] (level 8 applies +275% in Nightmare, level 12 applies +375% in Hell). [ | + | *[[Charge]] also applies this A1 attack damage, although its physical damage is enhanced by its +[[% Damage]] (level 8 applies +275% in Nightmare, level 12 applies +375% in Hell). [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120405-charging-monsters/&do=findComment&comment=1490975] |
*Both javelin and clouds apply an additional frame of poison damage upon collision. However, it is the physical damage applied upon each collision which can be dangerous: Tomb Vipers spawn in groups of 2-3, so each salvo of 2-3 'javelins' generating up to 14 clouds each can result in up to 28-42, the cumulative collision damage of which can be significant. | *Both javelin and clouds apply an additional frame of poison damage upon collision. However, it is the physical damage applied upon each collision which can be dangerous: Tomb Vipers spawn in groups of 2-3, so each salvo of 2-3 'javelins' generating up to 14 clouds each can result in up to 28-42, the cumulative collision damage of which can be significant. | ||
− | *[[Altering AI]] of Tomb Vipers to prevent them firing missiles in the first place is advisable, otherwise players should avoid moving through clouds. {{Warn|=Clouds are only visible for the first 2.4 seconds of their existence: they are '''invisible''' for a further '''4.8''' seconds}}. [http://forums.battle.net/thread.html?topicId=27191401484&sid=3000#6] | + | *[[Altering AI]] of Tomb Vipers to prevent them firing missiles in the first place is advisable, otherwise players should avoid moving through clouds. {{Warn|=Clouds are only visible for the first 2.4 seconds of their existence: they are '''invisible''' for a further '''4.8''' seconds}}. <s>[http://forums.battle.net/thread.html?topicId=27191401484&sid=3000#6]</s> |
− | *'Javelins' are destroyed upon impact but clouds are not, although [[Last Collide]] normally prevents each from colliding with single target more than once. However, when ''two'' targets collide with the same cloud then that cloud collides with each in alternate frames (25/2 or 12.5 times per second on average). Once again the cumulative collision damage can be significant, so players should not stand or move adjacent to another player, [[mercenary]] or [[pet]]. [ | + | *'Javelins' are destroyed upon impact but clouds are not, although [[Last Collide]] normally prevents each from colliding with single target more than once. However, when ''two'' targets collide with the same cloud then that cloud collides with each in alternate frames (25/2 or 12.5 times per second on average). Once again the cumulative collision damage can be significant, so players should not stand or move adjacent to another player, [[mercenary]] or [[pet]]. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/97322-tomb-vipers/&do=findComment&comment=1486461] |
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− | *Clouds can be [[block]]ed and [[Avoid]], [[Evade]] and [[Weapon Block]] apply. [[Damage Reduced]] can be applied in sufficient quantity to significantly reduce and even negate physical damage. [ | + | *Clouds can be [[block]]ed and [[Avoid]], [[Evade]] and [[Weapon Block]] apply. [[Damage Reduced]] can be applied in sufficient quantity to significantly reduce and even negate physical damage. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/97322-tomb-vipers/&do=findComment&comment=1211906] |
*% Damage applies to both 'javelin' and cloud damage when created, so -% Damage from [[Weaken]], [[Decrepify]] and [[Battle Cry]] can also reduce physical damage. However, +% Damage from [[Champion]] and [[Unique (monster)|Unique]] bonuses also applies, as does damage of other types added by those bonuses ([[Enchant]]ed [[Revive]]d Tomb Vipers can be extremely lethal while they last, since [[Fire Damage]] is added to all missiles). | *% Damage applies to both 'javelin' and cloud damage when created, so -% Damage from [[Weaken]], [[Decrepify]] and [[Battle Cry]] can also reduce physical damage. However, +% Damage from [[Champion]] and [[Unique (monster)|Unique]] bonuses also applies, as does damage of other types added by those bonuses ([[Enchant]]ed [[Revive]]d Tomb Vipers can be extremely lethal while they last, since [[Fire Damage]] is added to all missiles). | ||
*Fortunately no Champion or Unique monsters spawn randomly in Halls of Vaught, so they can be avoided once [[Nihlathak (boss)|{{Ub|=Nihlathak's}}]] location is known. Those looking for trouble will find a Champion pack in hall opposite {{Ub|=Nihlathak}}, while there is always an [[Evil Urn]] in hall to left (anti-clockwise). | *Fortunately no Champion or Unique monsters spawn randomly in Halls of Vaught, so they can be avoided once [[Nihlathak (boss)|{{Ub|=Nihlathak's}}]] location is known. Those looking for trouble will find a Champion pack in hall opposite {{Ub|=Nihlathak}}, while there is always an [[Evil Urn]] in hall to left (anti-clockwise). | ||
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|118-157||124-166||132-177||138-185||146-196||154-205||160-216||168-224 | |118-157||124-166||132-177||138-185||146-196||154-205||160-216||168-224 | ||
|} | |} | ||
− | [ | + | [https://www.theamazonbasin.com/forums/index.php?/forums/topic/97322-tomb-vipers/&do=findComment&comment=1486461] |
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==Reference== | ==Reference== | ||
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/120405-charging-monsters/ Charging monsters] (D2 Technical) |
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/120127-nihlathaks-skeletons/ Nihlathak's Skeletons: Potential for Insta-Death] (D2 Technical) |
− | *Onderduiker, [ | + | *Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/117649-poison-damage/ Poison Damage] (D2 Technical) |
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/120698-tomb-viper-spawn-chance/ Tomb Viper spawn chance] (D2 Technical) |
− | *[ | + | *[https://www.theamazonbasin.com/forums/index.php?/forums/topic/97322-tomb-vipers/ Tomb Vipers: insta-death poison] (D2 Technical) |
− | *[http://forums.battle.net/thread.html?topicId=27191401484&sid=3000 Tomb Vipers in Halls of Vaught - intended?] (Battle.net Diablo II Gameplay Discussion) | + | *<s>[http://forums.battle.net/thread.html?topicId=27191401484&sid=3000 Tomb Vipers in Halls of Vaught - intended?]</s> (Battle.net Diablo II Gameplay Discussion) |
− | *MadScientist, [ | + | *MadScientist, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/99759-finding-nihlathak/ Finding Nihlathak] (D2 Technical) |
− | *Mikeandroe, [ | + | *Mikeandroe, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/100123-finding-and-running-nihlathak/ Finding and running Nihlathak] (D2 General) |
− | *Onderduiker, [ | + | *Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/ Monster Bonuses, Death Damage and Corpse Explosion] (D2 Technical) |
Latest revision as of 17:03, 21 September 2021
Nihlathak told me he struck a deal with Baal to protect Harrogath. In exchange for the demon's mercy, the misguided fool plans to give Baal the Relic of the Ancients, our most holy totem! Doing so will allow Baal to enter Mount Arreat unchallenged by the Ancients. I tried to stop Nihlathak, but he imprisoned me in that icy tomb. Nihlathak must be stopped before he dooms the whole world. As much as I would love to strangle the life out of him, I'm afraid I haven't the strength. You must go to his lair through this portal I've opened, kill him, and then bring back the Relic of the Ancients. Stop Nihlathak from destroying what we have striven for eons to protect. - Anya
Enter Anya's portal to Nihlathak's Temple, then cross courtyard and walk into temple itself to find entrance to Halls of Anguish.
Halls of AnguishEntrance point is in middle of Halls of Anguish. While halls may appear labyrinthine, there is little variation in layout and exit to Halls of Pain can only be in one of three locations, the path to which is indicated by visual clues.
Halls of PainEntrance point is in middle of Halls of Pain. As with previous level, exit to Halls of Vaught can only be in one of three locations, the path to which is indicated by visual clues.
Halls of VaughtEntrance to Halls of Vaught is in central hub at junction of four halls. Nihlathak can be found at end of one of them.
Objective
Corpse explosion
'Skeleton'
Tomb Viper
RewardYou have stopped Nihlathak, but he didn't have the Relic! He must have already given it to Baal. Now, Baal will not be tested when he reaches Arreat's summit. ...Damn Nihlathak! I do thank you for trying, though. Please, allow me to honor your courage by magically inscribing your name onto an item of your choosing. It's the least I can do. - Anya
Reference
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