Difference between revisions of "Betrayal of Harrogath"

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{{Quest 5 nav}}
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{{Quest
{|cellpadding=0 cellspacing=0 style="background:lightgray" width=100%
+
|Act=5
|-valign=top
+
|File=Betrayal of Harrogath
|width=216|
+
|Type=Optional<br>{{Warn|='''Mandatory'''}} for [[Pandemonium Event]]
__ToC__
+
|Trigger=Talk to [[Anya]] after rescuing her from [[Prison of Ice]]
|
+
|Objective=Kill [[Nihlathak (boss)|{{Ub|=Nihlathak}}]]
{|cellpadding=3 cellspacing=0 style="background:lightgray; text-align:left; font-size:90%"
+
|Area=[[Halls of Vaught]]
|-valign=top
+
|Item=None
|width=54 rowspan=7|
+
|Reward=Anya will personalize an item for you<br>
[[File:Betrayal of Harrogath.png]]
+
{{Ub|=Nihlathak}} may drop [[Pandemonium Event#Key of Destruction|{{Cb|=Key of Destruction}}]] in Hell for Pandemonium Event
|width=114|Type
+
}}
|Optional
+
{{Ub|=Nihlathak told me he struck a deal with Baal to protect Harrogath. In exchange for the demon's mercy, the misguided fool plans to give Baal the Relic of the Ancients, our most holy totem!}}
|-
+
 
|Trigger
+
{{Ub|=Doing so will allow Baal to enter Mount Arreat unchallenged by the Ancients. I tried to stop Nihlathak, but he imprisoned me in that icy tomb.}}
|Speak to [[Anya]] after rescuing her from [[Prison of Ice]]
 
|-
 
|Objective
 
|Kill [[Nihlathak (boss)|{{Ub|=Nihlathak}}]]
 
|-
 
|Area(s)
 
|[[Halls of Vaught]]
 
|-
 
|Quest item(s)
 
|None
 
|-
 
|Reward
 
|Anya will personalize an item for you
 
|}
 
|}
 
{{U|=Nihlathak told me he struck a deal with Baal to protect Harrogath. In exchange for the demon's mercy, the misguided fool plans to give Baal the Relic of the Ancients, our most holy totem!}}
 
  
{{U|=Doing so will allow Baal to enter Mount Arreat unchallenged by the Ancients. I tried to stop Nihlathak, but he imprisoned me in that icy tomb.}}
+
{{Ub|=Nihlathak must be stopped before he dooms the whole world. As much as I would love to strangle the life out of him, I'm afraid I haven't the strength.}}
  
{{U|=Nihlathak must be stopped before he dooms the whole world. As much as I would love to strangle the life out of him, I'm afraid I haven't the strength.}}
+
{{Ub|=You must go to his lair through this portal I've opened, kill him, and then bring back the Relic of the Ancients. Stop Nihlathak from destroying what we have striven for eons to protect.}}  
  
{{U|=You must go to his lair through this portal I've opened, kill him, and then bring back the Relic of the Ancients. Stop Nihlathak from destroying what we have striven for eons to protect.}} - [[Anya]]
+
- [[Anya]]
  
  
 
==Navigation==
 
==Navigation==
*Enter [[Anya]]'s portal to [[Nihlathak's Temple]], then cross courtyard and walk into temple itself to find entrance to [[Halls of Anguish]], guarded by [[Pindleskin|{{Ub|=Pindleskin}}]] and his [[Reanimated Horde|Defiled Warrior]] minions.
+
Enter [[Anya]]'s portal to [[Nihlathak's Temple]], then cross courtyard and walk into temple itself to find entrance to [[Halls of Anguish]].
*Courtyard itself is strewn with [[Reanimated Horde|Prowling Dead]] corpses which will resurrect themselves, shortly after player enters through portal.
+
 
 +
 
 +
[[File:Pindleskin.png|center|frame|[[Pindleskin|{{Ub|=Pindleskin}}]] is a [[Fire Enchanted]] [[Super Unique]] [[Reanimated Horde|Defiled Warrior]] guarding entrance to Halls of Anguish. He is accompanied by six minions in Normal, seven in Nightmare and eight in Hell. They are all [[Immune to Poison]] (100%) in Hell.]]
 +
 
 +
 
 +
Courtyard itself is strewn with [[Reanimated Horde|Prowling Dead]] corpses which will resurrect themselves, shortly after player enters through portal.
 +
<br>
 
<br>
 
<br>
 
 
===Halls of Anguish===
 
===Halls of Anguish===
*Entrance point is in middle of [[Halls of Anguish]]. While halls may appear labyrinthine, there is little variation in layout and exit to [[Halls of Pain]] can only be in one of three locations, the path to which is indicated by visual clues.
+
Entrance point is in middle of [[Halls of Anguish]]. While halls may appear labyrinthine, there is little variation in layout and exit to [[Halls of Pain]] can only be in one of three locations, the path to which is indicated by visual clues.
  
  
[[File:Halls of Anguish.png|center|thumb|800px|To find exit most quickly, begin by turning right, and then left until standing in first corner. If highlighted block is '''not''' shaped like a small L or a question mark, then exit can be found by following first path. Otherwise, turn corner to left and continue to second corner. If highlighted block is '''not''' shaped like a small L, then exit can be found by following second path. Otherwise, exit can be found by following third path. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=59393] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=59393&view=findpost&p=713468]]]
+
[[File:Halls of Anguish.png|center|thumb|800px|To find exit most quickly, begin by turning right, and then left until standing in first corner. If highlighted block is '''not''' shaped like a small L or a question mark, then exit can be found by following first path. Otherwise, turn corner to left and continue to second corner. If highlighted block is '''not''' shaped like a small L, then exit can be found by following second path. Otherwise, exit can be found by following third path. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/100123-finding-and-running-nihlathak/] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/100123-finding-and-running-nihlathak/&do=findComment&comment=1290273]]]
 
<br>
 
<br>
  
 
===Halls of Pain===
 
===Halls of Pain===
*Entrance point is in middle of [[Halls of Pain]]. As with previous level, exit to [[Halls of Vaught]] can only be in one of three locations, the path to which is indicated by visual clues.
+
Entrance point is in middle of [[Halls of Pain]]. As with previous level, exit to [[Halls of Vaught]] can only be in one of three locations, the path to which is indicated by visual clues.
  
  
[[File:Halls of Pain.png|center|thumb|800px|To find exit most quickly, begin by turning right, and then left until standing in first corner. If highlighted block is '''not''' shaped like a small L or a question mark, then exit can be found by following first path. Otherwise, turn corner to left and continue to second corner. If highlighted block is '''not''' shaped like a small L, then exit can be found by following second path. Otherwise, exit can be found by following third path. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=59393] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=59393&view=findpost&p=713468]]]
+
[[File:Halls of Pain.png|center|thumb|800px|To find exit most quickly, begin by turning right, and then left until standing in first corner. If highlighted block is '''not''' shaped like a small L or a question mark, then exit can be found by following first path. Otherwise, turn corner to left and continue to second corner. If highlighted block is '''not''' shaped like a small L, then exit can be found by following second path. Otherwise, exit can be found by following third path. [[Waypoint]] can be found by following blue path. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/100123-finding-and-running-nihlathak/] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/100123-finding-and-running-nihlathak/&do=findComment&comment=1290273] ]]
  
  
*[[Waypoint]] can be found by following blue path. Activating it will cause [[Anya]]'s portal to close when quest is completed, which is undesirable if [[Pindleskin|{{Ub|=Pindleskin}}]] is to be run for items, or portal used to quickly exit and enter town to refresh Anya's inventory. However, if [[Nihlathak (boss)|{{Ub|=Nihlathak}}]] is to be run for [[Key of Destruction|{{Cb|=Key of Destruction}}]], activating waypoint can allow this to be done more quickly.
+
*Activating waypoint will cause [[Anya]]'s portal to close when quest is completed, which is undesirable if [[Pindleskin|{{Ub|=Pindleskin}}]] is to be run for items, or portal used to quickly exit and enter town to refresh Anya's inventory. However, if [[Nihlathak (boss)|{{Ub|=Nihlathak}}]] is to be run for [[Pandemonium Event#Key of Destruction|{{Cb|=Key of Destruction}}]] required for [[Pandemonium Event]], activating waypoint can allow this to be done more quickly.
*When running {{Ub|=Nihlathak}} from waypoint, position of exit(s) indicates which of the three maps has been generated and thus where exit to Halls of Vaught can be found.
+
*When running {{Ub|=Nihlathak}} from waypoint, position of exit(s) from waypoint indicates which of the three maps has been generated and thus where exit to Halls of Vaught can be found.
 
<br>
 
<br>
  
 
===Halls of Vaught===
 
===Halls of Vaught===
*Entrance to [[Halls of Vaught]] is in central hub at junction of four halls. [[Nihlathak (boss)|{{Ub|=Nihlathak}}]] can be found at end of one of them.
+
Entrance to [[Halls of Vaught]] is in central hub at junction of four halls. [[Nihlathak (boss)|{{Ub|=Nihlathak}}]] can be found at end of one of them.
  
  
[[File:Halls of Vaught.png|center|thumb|800px|Hall in which {{Ub|=Nihlathak}} can be found is indicated by pair of red eyes on wall at entrance to hall. Although these eyes appear on walls throughout temple, they are only present on '''one''' of the normally blank walls indicated above when {{Ub|=Nihlathak}} is present in that hall. Clockwise from top left, his presence is indicated by eyes on north wall at north hall entrance, east wall at east hall entrance, east wall of south hall entrance '''or''' north wall of west hall entrance. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=58910&view=findpost&p=687851]]]
+
[[File:Halls of Vaught.png|center|thumb|800px|Hall in which {{Ub|=Nihlathak}} can be found is indicated by pair of red eyes on wall at entrance to hall. Although these eyes appear on walls throughout temple, they are only present on '''one''' of the normally blank walls indicated above when {{Ub|=Nihlathak}} is present in that hall. His presence is indicated in northwest hall by eyes on northwest wall at entrance; he is in northeast hall when eyes are on northeast wall at entrance; he is in southeast hall when eyes are on northeast wall inside lower entrance; '''or''' he is in southwest hall when eyes are on northwest wall of lower entrance. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/99759-finding-nihlathak/&do=findComment&comment=1269994]]]
 
<br>
 
<br>
  
Line 71: Line 60:
  
  
 +
*{{Ub|=Nihlathak}} is a [[boss]] to whom [[Knockback]] does not apply, receiving one random [[Unique (monster)|Unique]] bonus in Nightmare and two in Hell.
 +
*~17% (1/6) chance of becoming Immune to Cold in Nightmare, when [[Magic Resistant]] (110%) or [[Cold Enchanted]] (145%).
 +
*~32% (7/22) chance of becoming Immune to Cold in Hell, when Magic Resistant (110%), Cold Enchanted (145%) or MR CE (185%).
 +
*~17% (1/6) chance of becoming [[Immune to Lightning]] in Hell, when [[Lightning Enchanted]] (108%) or MR LE (148%).
 +
*~17% (1/6) chance of becoming [[Immune to Fire]] in Hell, when [[Fire Enchanted]] (108%) or MR FE (148%).
 +
*No chance of becoming [[Immune to Physical]], [[Immune to Magic]] or [[Immune to Poison]], but can become [[immune]] to any two of three remaining damage types in Hell:
 +
**~1.5% (1/66) chance of becoming Immune to Fire ''and'' Lightning when FE LE or LE FE (108% each)
 +
**~3% (1/33) chance of becoming Immune to Fire ''and'' Cold when FE MR (108% and 110% respectively) or MR FE (148% and 110% respectively), or FE CE or CE FE (108% and 145% respectively)
 +
**~3% (1/33) chance of becoming Immune to Lightning ''and'' Cold when LE MR (108% and 110% respectively) or MR LE (148% and 110% respectively), or LE CE or CE LE (108% and 145% respectively)
 
*There are a number of threats in the [[Halls of Vaught]] which can make it one of the most dangerous areas in the game.
 
*There are a number of threats in the [[Halls of Vaught]] which can make it one of the most dangerous areas in the game.
 
<br>
 
<br>
Line 76: Line 74:
 
===Corpse explosion===
 
===Corpse explosion===
 
*[[Nihlathak (boss)|{{Ub|=Nihlathak}}]]'s corpse explosion is very similar to [[Necromancer]]'s [[Corpse Explosion]]:
 
*[[Nihlathak (boss)|{{Ub|=Nihlathak}}]]'s corpse explosion is very similar to [[Necromancer]]'s [[Corpse Explosion]]:
**Explosions cannot be [[Chance of Blocking|blocked]], and [[Dodge]], [[Avoid]], [[Evade]] and [[Weapon Block]] do not apply: only way to escape [[damage]] is to stay out of [[radius]].
+
**Explosions cannot be [[block]]ed, and [[Dodge]], [[Avoid]], [[Evade]] and [[Weapon Block]] do not apply: only way to escape [[damage]] is to stay out of [[radius]].
 
**Unlike [[Fire Enchanted]] explosions, damage applies to [[mercenary]] and [[pet]]s.
 
**Unlike [[Fire Enchanted]] explosions, damage applies to [[mercenary]] and [[pet]]s.
 
**50% of damage is converted to [[Fire Damage]], the remainder is physical.
 
**50% of damage is converted to [[Fire Damage]], the remainder is physical.
Line 82: Line 80:
 
*There are also some differences:
 
*There are also some differences:
 
**Damage is only (10-20)% of [[corpse]]'s average base life in all difficulty levels.
 
**Damage is only (10-20)% of [[corpse]]'s average base life in all difficulty levels.
**Damage is not modified due to level difference.[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=892430]
+
**Damage is not modified due to level difference. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/&do=findComment&comment=1464624]
  
  
[[File:Nihlathak corpse explosion.png|center|frame|]]
+
[[File:Nihlathak corpse explosion.png|center|frame|Physical damage is applied within 5 1/3 yard radius in Normal while fire damage is applied within 6 yard radius; both damage types are applies within 6 2/3 yard radius in Nightmare, and 8 yard radius in Hell.]]
  
  
Line 93: Line 91:
 
{{Number table}}
 
{{Number table}}
 
|-valign=top align=center
 
|-valign=top align=center
!width=115 align=left rowspan=2|Monster
+
!width=163 align=left rowspan=2|Monster
 
!colspan=2|Normal
 
!colspan=2|Normal
 
!colspan=2|Nightmare
 
!colspan=2|Nightmare
 
!colspan=2|Hell
 
!colspan=2|Hell
 
|-align=center
 
|-align=center
!width=67|Spawn
+
!width=79|Spawn
!width=67|Damage
+
!width=79|Damage
!width=67|Spawn
+
!width=79|Spawn
!width=67|Damage
+
!width=79|Damage
!width=67|Spawn
+
!width=79|Spawn
!width=67|Damage
+
!width=79|Damage
 
|-valign=top
 
|-valign=top
 
|align=left|
 
|align=left|
Line 220: Line 218:
 
|500-1,001
 
|500-1,001
 
|}
 
|}
[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995&view=findpost&p=892430]
+
[https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/&do=findComment&comment=1464624]
  
  
 
*Due to its magnitude, explosion damage should be avoided whenever possible:
 
*Due to its magnitude, explosion damage should be avoided whenever possible:
 
**Avoid killing anything else before killing {{Ub|=Nihlathak}}. [[Altering AI]] of monsters is advisable, preferably by blinding them or causing them to flee, as is applying [[stun length]].
 
**Avoid killing anything else before killing {{Ub|=Nihlathak}}. [[Altering AI]] of monsters is advisable, preferably by blinding them or causing them to flee, as is applying [[stun length]].
**Use or destroy [[corpse]]s before they can be made to explode. Most universal option is to equip item supplying [[Slain Monsters Rest in Peace]], although this won't apply to kills made by [[mercenary]] or [[pet]]s (unless mercenary is also equipping such an item, or [[Iron Golem (pet)|Iron Golem]] was summoned from such an item).
+
**Use or destroy [[corpse]]s before they can be made to explode. Most universal option is to equip item supplying [[Slain Monsters Rest in Peace]], although this won't apply to kills made by [[mercenary]] or [[pet]]s (unless mercenary is also equipping such an item, or [[Iron Golem]] was summoned from such an item).
 
**Stay outside damage radius of corpses and cast pets repeatedly to cause him to explode those corpses.
 
**Stay outside damage radius of corpses and cast pets repeatedly to cause him to explode those corpses.
 
**Draw monsters away and kill them outside {{Ub|=Nihlathak's}} awareness range, although this is potentially risky since he can teleport into range again.
 
**Draw monsters away and kill them outside {{Ub|=Nihlathak's}} awareness range, although this is potentially risky since he can teleport into range again.
Line 231: Line 229:
  
 
==='Skeleton'===
 
==='Skeleton'===
[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83204&view=findpost&p=915698]
+
*In Nightmare and Hell there is ~22% (2/9) chance that [[Baal's Minion|Slayers]] will be selected as one of three monster types that randomly populate [[Halls of Vaught]]. {{Warn|=When [[Nihlathak (boss)|{{Ub|=Nihlathak}}]] attempts to transform them into [[Suicide Minion]]s, they cannot do so because there is no corresponding Suicide Minion and so they appear to transform into [[Skeleton]]s. However, this is purely graphical and they retain the stats of Slayers.}}
<br>
+
*These 'skeletons' still explode like Suicide Minions, although since a Slayer's AI parameters are used instead of those of a Suicide Minion, explosion damage is slightly less but [[radius]] is much larger than for a [[Suicide Minion|Frenzied Ice Spawn]] (whose explosion damage and radius would be identical to those of a Suicide Minion properly summoned from a Slayer):
 +
 
 +
 
 +
{{Number table}}
 +
|-valign=top align=center
 +
!width=163 align=left rowspan=2|Monster
 +
!colspan=3|Nightmare Damage
 +
!colspan=3|Hell Damage
 +
!width=79 rowspan=2|Radius<br>(yards)
 +
|-align=center
 +
!width=79|Physical
 +
!width=79|Cold
 +
!width=79|Total
 +
!width=79|Physical
 +
!width=79|Cold
 +
!width=79|Total
 +
|-
 +
!align=left|Frenzied Ice Spawn
 +
|52-78
 +
|52-78
 +
|104-156
 +
|94-141
 +
|94-141
 +
|188-282
 +
|align=center|{{0|0}}2 2/3
 +
|-
 +
!align=left|{{Warn|='Skeleton'}}
 +
|39-52
 +
|39-52
 +
|78-104
 +
|70-{{0|0}}94
 +
|70-{{0|0}}94
 +
|140-188
 +
|align=center|10 {{0|0/0}}
 +
|}
 +
[https://www.theamazonbasin.com/forums/index.php?/forums/topic/120127-nihlathaks-skeletons/&do=findComment&comment=1487888]
 +
 
 +
 
 +
[[File:Nihlathak Skeleton.png|center|frame|Although this appears to be a Skeleton and displays [[Immune to Lightning]], it retains the stats of a Slayer and remains [[Immune to Cold]]. Thus [[Ice Blast]] applies neither [[Cold Damage]] nor [[freeze length]]. Explosion radius is also much larger than that of a Frenzied Ice Spawn as a result. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120127-nihlathaks-skeletons/&do=findComment&comment=1487928] ]]
 +
 
 +
 
 +
*{{Warn|=Number of explosions is ''square'' of number of attempts made by {{Ub|=Nihlathak}} to transform Slayer and subsequent 'Skeleton' into Suicide Minion:}}
 +
 
 +
 
 +
{{Number table}}
 +
|-valign=top align=center
 +
!width=79 rowspan=2|Attempts
 +
!width=79 rowspan=2|Explosions
 +
!colspan=2|Total base damage
 +
|-align=center
 +
!width=79|Nightmare
 +
!width=79|Hell
 +
|-
 +
!align=center|1
 +
|1 (1^2)||78-{{0|0,}}104||140-{{0|0,}}188
 +
|-
 +
!align=center|2
 +
|4 (2^2)||312-{{0|0,}}416||560-{{0|0,}}752
 +
|-
 +
!align=center|3
 +
|9 (3^2)||702-{{0|0,}}936||1,260-1,692
 +
|-
 +
!align=center|4
 +
|16 (4^2)||1,248-1,664||2,240-3,008
 +
|-
 +
!align=center|5
 +
|25 (5^2)||1,950-2,600||3,500-4,700
 +
|}
 +
[https://www.theamazonbasin.com/forums/index.php?/forums/topic/120127-nihlathaks-skeletons/&do=findComment&comment=1487888]
 +
 
 +
 
 +
*Consequently, if a Slayer is seen to transform into a 'Skeleton' then either it or {{Ub|=Nihlathak}} should be killed as quickly as possible; if a 'Skeleton' is seen then, without knowing how many times {{Ub|=Nihlathak}} has attempted to transform it, care should be taken to remain outside explosion radius when it is killed (although [[mercenary]] and [[pet]]s do not take any damage).
 +
*Damage of each explosion can be doubled by a critical hit, but damage is not affected by number of players in game. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120127-nihlathaks-skeletons/&do=findComment&comment=1487888]
 
<br>
 
<br>
 +
 
===Tomb Viper===
 
===Tomb Viper===
[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83809&view=findpost&p=923064]
+
*In Nightmare and Hell there is ~48% (13/27) chance that [[Claw Viper|Tomb Vipers]] will be selected as one of three monster types that randomly populate [[Halls of Vaught]]. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120698-tomb-viper-spawn-chance/&do=findComment&comment=1495240]
[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=55484&view=findpost&p=914271]
+
*Tomb Vipers fire a [[missile]] from their tail, similar to an [[Amazon]] [[Poison Javelin]]: aside from the 'javelin' itself, up to 14 static [[size]] 2 clouds are released in its wake.
 +
 
 +
 
 +
[[File:Tomb Viper.png|center|frame|Up to 14 clouds are released in the wake of the Tomb Viper's 'javelin' when it expires before colliding with a target or obstacle. Each 'javelin' can travel up to ~11 1/3 yards in the 0.6 second of their existence.]]
 +
 
 +
 
 +
*However, Tomb Viper's A1 attack damage is applied by its 'javelin' and its clouds also apply this damage, which means both apply physical damage as well as [[Poison Damage]] on each collision:
 +
 
 +
 
 +
'''Nightmare'''
 +
{{Number table}}
 +
|-valign=top align=center
 +
!colspan=2 rowspan=2 align=left|Damage
 +
!colspan=8|Players
 +
|-align=center
 +
!width=79|1
 +
!width=79|2
 +
!width=79|3
 +
!width=79|4
 +
!width=79|5
 +
!width=79|6
 +
!width=79|7
 +
!width=79|8
 +
|-valign=top
 +
!align=left colspan=2|Physical
 +
|23-31||24-32||25-34||27-36||28-38||30-40||31-42||33-44
 +
|-valign=top
 +
!width=67 align=left rowspan=4|Poison
 +
!width=67 align=left|Per frame
 +
|<sub>130/256</sub>
 +
|<sub>130/256</sub>
 +
|<sub>140/256</sub>
 +
|<sub>150/256</sub>
 +
|<sub>160/256</sub>
 +
|<sub>170/256</sub>
 +
|<sub>170/256</sub>
 +
|<sub>180/256</sub>
 +
|-
 +
!align=left|Frames
 +
|66||70||74||78||82||86||90||94
 +
|-
 +
!align=left|Total
 +
|33 <sub>132/256</sub>
 +
|35 <sub>140/256</sub>
 +
|40 <sub>120/256</sub>
 +
|45 <sub>180/256</sub>
 +
|51 <sub>{{0|0}}64/256</sub>
 +
|57 <sub>{{0|0}}28/256</sub>
 +
|59 <sub>196/256</sub>
 +
|66 <sub>{{0|0}}24/256</sub>
 +
|-
 +
!align=left|Seconds
 +
|2.64||2.8||2.96||3.12||3.28||3.44||3.6||3.76
 +
|}
 +
 
 +
 
 +
'''Hell'''
 +
{{Number table}}
 +
|-valign=top align=center
 +
!colspan=2 rowspan=2 align=left|Damage
 +
!colspan=8|Players
 +
|-align=center
 +
!width=79|1
 +
!width=79|2
 +
!width=79|3
 +
!width=79|4
 +
!width=79|5
 +
!width=79|6
 +
!width=79|7
 +
!width=79|8
 +
|-valign=top
 +
!align=left colspan=2|Physical
 +
|42-56||44-59||47-63||49-66||52-70||55-73||57-77||60-80
 +
|-valign=top
 +
!width=67 align=left rowspan=4|Poison
 +
!width=67 align=left|Per frame
 +
|<sub>230/256</sub>
 +
|<sub>240/256</sub>
 +
|<sub>250/256</sub>
 +
|1 <sub>{{0|0}}14/256</sub>
 +
|1 <sub>{{0|0}}24/256</sub>
 +
|1 <sub>{{0|0}}44/256</sub>
 +
|1 <sub>{{0|0}}54/256</sub>
 +
|1 <sub>{{0|0}}74/256</sub>
 +
|-
 +
!align=left|Frames
 +
|100||106||112||118||124||130||136||142
 +
|-
 +
!align=left|Total
 +
|89 <sub>216/256</sub>
 +
|99 <sub>{{0|0}}96/256</sub>
 +
|109 <sub>{{0|0}}96/256</sub>
 +
|124 <sub>116/256</sub>
 +
|135 <sub>160/256</sub>
 +
|152 <sub>{{0|0}}88/256</sub>
 +
|164 <sub>176/256</sub>
 +
|183 <sub>{{0|0}}12/256</sub>
 +
|-
 +
!align=left|Seconds
 +
|4||4.24||4.48||4.72||4.96||5.2||5.44||5.68
 +
|}
 +
[https://www.theamazonbasin.com/forums/index.php?/forums/topic/97322-tomb-vipers/&do=findComment&comment=1486461]
 +
[https://www.theamazonbasin.com/forums/index.php?/forums/topic/117649-poison-damage/&do=findComment&comment=1489128] [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120405-charging-monsters/&do=findComment&comment=1490975]
 +
 
 +
 
 +
*Damage and poison length only increase with each additional player in Nightmare and Hell [[Ladder]] and [[Single Player]] games.
 +
*[[Charge]] also applies this A1 attack damage, although its physical damage is enhanced by its +[[% Damage]] (level 8 applies +275% in Nightmare, level 12 applies +375% in Hell). [https://www.theamazonbasin.com/forums/index.php?/forums/topic/120405-charging-monsters/&do=findComment&comment=1490975]
 +
*Both javelin and clouds apply an additional frame of poison damage upon collision. However, it is the physical damage applied upon each collision which can be dangerous: Tomb Vipers spawn in groups of 2-3, so each salvo of 2-3 'javelins' generating up to 14 clouds each can result in up to 28-42, the cumulative collision damage of which can be significant.
 +
*[[Altering AI]] of Tomb Vipers to prevent them firing missiles in the first place is advisable, otherwise players should avoid moving through clouds. {{Warn|=Clouds are only visible for the first 2.4 seconds of their existence: they are '''invisible''' for a further '''4.8''' seconds}}. <s>[http://forums.battle.net/thread.html?topicId=27191401484&sid=3000#6]</s>
 +
*'Javelins' are destroyed upon impact but clouds are not, although [[Last Collide]] normally prevents each from colliding with single target more than once. However, when ''two'' targets collide with the same cloud then that cloud collides with each in alternate frames (25/2 or 12.5 times per second on average). Once again the cumulative collision damage can be significant, so players should not stand or move adjacent to another player, [[mercenary]] or [[pet]]. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/97322-tomb-vipers/&do=findComment&comment=1486461]
 +
 
 +
 
 +
[[File:Last Collide multi-target.png|center|thumb|800px|When a cloud collides with [[Necromancer]] and one [[Raise Skeletal Mage|Necromage]], it collides with each in alternate frames as each takes turns being the last target with which it collided. When a cloud collides with Necromancer and ''two'' Necromages, it always collides with each of the Necromages in alternate frames and Necromancer is not damaged or poisoned. However, when one of Necromages moves away or dies then Necromancer becomes second target again.]]
 +
 
 +
 
 +
*Clouds can be [[block]]ed and [[Avoid]], [[Evade]] and [[Weapon Block]] apply. [[Damage Reduced]] can be applied in sufficient quantity to significantly reduce and even negate physical damage. [https://www.theamazonbasin.com/forums/index.php?/forums/topic/97322-tomb-vipers/&do=findComment&comment=1211906]
 +
*% Damage applies to both 'javelin' and cloud damage when created, so -% Damage from [[Weaken]], [[Decrepify]] and [[Battle Cry]] can also reduce physical damage. However, +% Damage from [[Champion]] and [[Unique (monster)|Unique]] bonuses also applies, as does damage of other types added by those bonuses ([[Enchant]]ed [[Revive]]d Tomb Vipers can be extremely lethal while they last, since [[Fire Damage]] is added to all missiles).
 +
*Fortunately no Champion or Unique monsters spawn randomly in Halls of Vaught, so they can be avoided once [[Nihlathak (boss)|{{Ub|=Nihlathak's}}]] location is known. Those looking for trouble will find a Champion pack in hall opposite {{Ub|=Nihlathak}}, while there is always an [[Evil Urn]] in hall to left (anti-clockwise).
 +
*However, {{Ub|=Nihlathak}} himself can spawn [[Aura Enchanted]] with either [[Might]] or [[Fanaticism]] (~2.38% or 1/42 chance in Nightmare, ~4.76% or 1/21 chance in Hell), both of which will apply their +% Damage to Tomb Vipers within [[radius]]:
 +
 
 +
 
 +
'''Nightmare'''
 +
{{Number table}}
 +
|-valign=top align=center
 +
!width=67 rowspan=2 align=left|Aura
 +
!width=67 rowspan=2|Level
 +
!width=67 rowspan=2|Radius<br>(yards)
 +
!width=67 rowspan=2|Damage
 +
!colspan=8|Damage with players
 +
|-align=center
 +
!width=55|1
 +
!width=55|2
 +
!width=55|3
 +
!width=55|4
 +
!width=55|5
 +
!width=55|6
 +
!width=55|7
 +
!width=55|8
 +
|-valign=top
 +
!align=left|Fanaticism
 +
|align=center|{{0|0}}9
 +
|align=center|12 2/3
 +
|align=center|{{0|0}}+93%
 +
|45-60||47-62||49-66||53-70||55-74||58-{{0|0}}78||60-{{0|0}}82||64-{{0|0}}85
 +
|-
 +
!align=left|Might
 +
|align=center|12
 +
|align=center|25 1/3
 +
|align=center|+150%
 +
|58-78||60-80||63-85||68-90||70-95||75-100||78-105||83-110
 +
|}
 +
 
 +
 
 +
'''Hell'''
 +
{{Number table}}
 +
|-valign=top align=center
 +
!width=67 rowspan=2 align=left|Aura
 +
!width=67 rowspan=2|Level
 +
!width=67 rowspan=2|Radius<br>(yards)
 +
!width=67 rowspan=2|Damage
 +
!colspan=8|Damage with players
 +
|-align=center
 +
!width=55|1
 +
!width=55|2
 +
!width=55|3
 +
!width=55|4
 +
!width=55|5
 +
!width=55|6
 +
!width=55|7
 +
!width=55|8
 +
|-valign=top
 +
!align=left|Fanaticism
 +
|align=center|11
 +
|align=center|14 {{0|0/3}}
 +
|align=center|+110%
 +
|89-118||93-124||99-133||103-139||110-147||116-154||120-162||126-168
 +
|-
 +
!align=left|Might
 +
|align=center|15
 +
|align=center|29 1/3
 +
|align=center|+180%
 +
|118-157||124-166||132-177||138-185||146-196||154-205||160-216||168-224
 +
|}
 +
[https://www.theamazonbasin.com/forums/index.php?/forums/topic/97322-tomb-vipers/&do=findComment&comment=1486461]
 
<br>
 
<br>
 
<br>
 
<br>
 +
==Reward==
 +
{{Ub|=You have stopped Nihlathak, but he didn't have the Relic! He must have already given it to Baal. Now, Baal will not be tested when he reaches Arreat's summit.}}
  
==Reward==
+
{{Ub|=...Damn Nihlathak!}}
{{U|=You have stopped Nihlathak, but he didn't have the Relic! He must have already given it to Baal. Now, Baal will not be tested when he reaches Arreat's summit.}}
 
  
{{U|=...Damn Nihlathak!}}
+
{{Ub|=I do thank you for trying, though. Please, allow me to honor your courage by magically inscribing your name onto an item of your choosing. It's the least I can do.}}
  
{{U|=I do thank you for trying, though. Please, allow me to honor your courage by magically inscribing your name onto an item of your choosing. It's the least I can do.}} - [[Anya]]
+
- [[Anya]]
  
  
*Anya can now add character's name to that of any quality and any type of armor or weapon, with the exception of the following:
+
Anya can now add character's name to that of any quality and any type of armor or weapon, with the exception of the following:
  
  
Line 263: Line 518:
 
|
 
|
 
'''Quest item'''
 
'''Quest item'''
*[[Horadric Malus|{{Ub|=Horadric Malus}}]]
+
*[[Tools of the Trade#Horadric Malus|{{Ub|=Horadric Malus}}]]
*[[Staff of Kings|{{Ub|=Staff of Kings}}]]
+
*[[The Horadric Staff#Staff of Kings|{{Ub|=Staff of Kings}}]]
*[[Horadric Staff|{{Ub|=Horadric Staff}}]]
+
*[[The Horadric Staff#Horadric Staff|{{Ub|=Horadric Staff}}]]
*[[The Gidbinn|{{Ub|=The Gidbinn}}]]
+
*[[Blade of the Old Religion#The Gidbinn|{{Ub|=The Gidbinn}}]]
*[[Khalim's Flail|{{Ub|=Khalim's Flail}}]]
+
*[[Khalim's Will#Khalim's Flail|{{Ub|=Khalim's Flail}}]]
*[[Khalim's Will|{{Ub|=Khalim's Will}}]]
+
*[[Khalim's Will#Khalim's Will|{{Ub|=Khalim's Will}}]]
*[[Hell Forge Hammer|{{Ub|=Hell Forge Hammer}}]]
+
*[[Hell's Forge#Hell Forge Hammer|{{Ub|=Hell Forge Hammer}}]]
 
|}
 
|}
  
  
*Can only personalise one item, but does not have to be done immediately (or at all): remains an option when interacting with her until item has been personalized.
+
*Can only personalize one item, but does not have to be done immediately (or at all): remains an option when interacting with her until item has been personalized.
 +
 
 +
 
 +
[[File:Personalize.png|center|frame|Not to be confused with [[Immortal King's Stone Crusher|{{Sb|=Immortal King's Stone Crusher ''Ogre Maul''}}]].]]
  
  
[[File:Personalize.png|center|frame|Personalizing an item can [[Immortal King's Stone Crusher|cause confusion]].]]
+
*Item will also be fully repaired and recharged, even if [[Indestructible]], as long as it is not [[Ethereal]].
 +
*[[Nihlathak (boss)|{{Ub|=Nihlathak}}]] may drop [[Pandemonium Event#Key of Destruction|{{Cb|=Key of Destruction}}]] in Hell, which is needed for [[Pandemonium Event]].
 
<br>
 
<br>
  
 
==Reference==
 
==Reference==
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83204 Nihlathak's Skeletons: Potential for Insta-Death] (Technical Discussion)
+
*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/120405-charging-monsters/ Charging monsters] (D2 Technical)
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83809 Tomp Viper spawn chance] (Technical Discussion)
+
*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/120127-nihlathaks-skeletons/ Nihlathak's Skeletons: Potential for Insta-Death] (D2 Technical)
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=55484 Tomb Vipers: insta-death poison] (Technical Discussion)
+
*Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/117649-poison-damage/ Poison Damage] (D2 Technical)
*MadScientist, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=58910 Finding Nihlathak] (Technical Discussion)
+
*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/120698-tomb-viper-spawn-chance/ Tomb Viper spawn chance] (D2 Technical)  
*Mikeandroe, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=59393 Finding and running Nihlathak] (General Diablo II Discussion)
+
*[https://www.theamazonbasin.com/forums/index.php?/forums/topic/97322-tomb-vipers/ Tomb Vipers: insta-death poison] (D2 Technical)
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995 Monster Bonuses, Death Damage and Corpse Explosion] (Technical Discussion)
+
*<s>[http://forums.battle.net/thread.html?topicId=27191401484&sid=3000 Tomb Vipers in Halls of Vaught - intended?]</s> (Battle.net Diablo II Gameplay Discussion)
 +
*MadScientist, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/99759-finding-nihlathak/ Finding Nihlathak] (D2 Technical)
 +
*Mikeandroe, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/100123-finding-and-running-nihlathak/ Finding and running Nihlathak] (D2 General)
 +
*Onderduiker, [https://www.theamazonbasin.com/forums/index.php?/forums/topic/118104-monster-bonuses-death-damage-and-corpse-explosion/ Monster Bonuses, Death Damage and Corpse Explosion] (D2 Technical)

Latest revision as of 17:03, 21 September 2021