Difference between revisions of "Betrayal of Harrogath"

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(Completed Tomb Viper section, references)
m (Introduced Quest template)
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{{Quest 5 nav}}
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{{Quest
{|cellpadding=0 cellspacing=0 style="background:lightgray" width=100%
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|Act=5
|-valign=top
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|File=Betrayal of Harrogath
|width=216|
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|Type=Optional
__ToC__
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|Trigger=Speak to [[Anya]] after rescuing her from [[Prison of Ice]]
|
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|Objective=Kill [[Nihlathak (boss)|{{Ub|=Nihlathak}}]]
{|cellpadding=3 cellspacing=0 style="background:lightgray; text-align:left; font-size:90%"
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|Area=[[Halls of Vaught]]
|-valign=top
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|Item=None
|width=54 rowspan=7|
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|Reward=Anya will personalize an item for you
[[File:Betrayal of Harrogath.png]]
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}}
|width=114|Type
 
|Optional
 
|-
 
|Trigger(s)
 
|Speak to [[Anya]] after rescuing her from [[Prison of Ice]]
 
|-
 
|Objective(s)
 
|Kill [[Nihlathak (boss)|{{Ub|=Nihlathak}}]]
 
|-
 
|Area(s)
 
|[[Halls of Vaught]]
 
|-
 
|Quest item(s)
 
|None
 
|-
 
|Reward(s)
 
|Anya will personalize an item for you
 
|}
 
|}
 
 
{{U|=Nihlathak told me he struck a deal with Baal to protect Harrogath. In exchange for the demon's mercy, the misguided fool plans to give Baal the Relic of the Ancients, our most holy totem!}}
 
{{U|=Nihlathak told me he struck a deal with Baal to protect Harrogath. In exchange for the demon's mercy, the misguided fool plans to give Baal the Relic of the Ancients, our most holy totem!}}
  
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[[File:Halls of Pain.png|center|thumb|800px|To find exit most quickly, begin by turning right, and then left until standing in first corner. If highlighted block is '''not''' shaped like a small L or a question mark, then exit can be found by following first path. Otherwise, turn corner to left and continue to second corner. If highlighted block is '''not''' shaped like a small L, then exit can be found by following second path. Otherwise, exit can be found by following third path. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=59393] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=59393&view=findpost&p=713468]]]
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[[File:Halls of Pain.png|center|thumb|800px|To find exit most quickly, begin by turning right, and then left until standing in first corner. If highlighted block is '''not''' shaped like a small L or a question mark, then exit can be found by following first path. Otherwise, turn corner to left and continue to second corner. If highlighted block is '''not''' shaped like a small L, then exit can be found by following second path. Otherwise, exit can be found by following third path. [[Waypoint]] can be found by following blue path. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=59393] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=59393&view=findpost&p=713468] ]]
  
  
*[[Waypoint]] can be found by following blue path. Activating it will cause [[Anya]]'s portal to close when quest is completed, which is undesirable if [[Pindleskin|{{Ub|=Pindleskin}}]] is to be run for items, or portal used to quickly exit and enter town to refresh Anya's inventory. However, if [[Nihlathak (boss)|{{Ub|=Nihlathak}}]] is to be run for [[Key of Destruction|{{Cb|=Key of Destruction}}]], activating waypoint can allow this to be done more quickly.
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*Activating waypoint will cause [[Anya]]'s portal to close when quest is completed, which is undesirable if [[Pindleskin|{{Ub|=Pindleskin}}]] is to be run for items, or portal used to quickly exit and enter town to refresh Anya's inventory. However, if [[Nihlathak (boss)|{{Ub|=Nihlathak}}]] is to be run for [[Key of Destruction|{{Cb|=Key of Destruction}}]], activating waypoint can allow this to be done more quickly.
 
*When running {{Ub|=Nihlathak}} from waypoint, position of exit(s) from waypoint indicates which of the three maps has been generated and thus where exit to Halls of Vaught can be found.
 
*When running {{Ub|=Nihlathak}} from waypoint, position of exit(s) from waypoint indicates which of the three maps has been generated and thus where exit to Halls of Vaught can be found.
 
<br>
 
<br>
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[[File:Nihlathak corpse explosion.png|center|frame|Physical damage is applied within 5 1/3 yard [[radius]] in Normal while fire damage is applied within 6 yard radius; both damage types are applies within 6 2/3 yard radius in Nightmare, and 8 yard radius in Hell.]]
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[[File:Nihlathak corpse explosion.png|center|frame|Physical damage is applied within 5 1/3 yard radius in Normal while fire damage is applied within 6 yard radius; both damage types are applies within 6 2/3 yard radius in Nightmare, and 8 yard radius in Hell.]]
  
  
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|94-141
 
|94-141
 
|188-282
 
|188-282
|2 2/3
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|align=center|{{0|0}}2 2/3
 
|-
 
|-
 
!align=left|{{Warn|='Skeleton'}}
 
!align=left|{{Warn|='Skeleton'}}
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|70-{{0|0}}94
 
|70-{{0|0}}94
 
|140-188
 
|140-188
|10 {{0|0/0}}
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|align=center|10 {{0|0/0}}
 
|}
 
|}
 
[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83204&view=findpost&p=915698]
 
[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83204&view=findpost&p=915698]
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===Tomb Viper===
 
===Tomb Viper===
 
*In Nightmare and Hell there is ~48% (13/27) chance that [[Claw Viper|Tomb Vipers]] will be selected as one of three monster types that randomly populate [[Halls of Vaught]]. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83809&view=findpost&p=923064]
 
*In Nightmare and Hell there is ~48% (13/27) chance that [[Claw Viper|Tomb Vipers]] will be selected as one of three monster types that randomly populate [[Halls of Vaught]]. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83809&view=findpost&p=923064]
*Tomb Vipers fire a [[missile]] from their tail, similar to an [[Amazon]] [[Poison Javelin]]: aside from the 'javelin' itself, up to 14 clouds are released in its wake.
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*Tomb Vipers fire a [[missile]] from their tail, similar to an [[Amazon]] [[Poison Javelin]]: aside from the 'javelin' itself, up to 14 static [[size]] 2 clouds are released in its wake.
  
  
[[File:Tomb Viper.png|center|frame|Up to 14 clouds are released in the wake of the Tomb Viper's 'javelin' when it expires before colliding with a target or obstacle. Each can travel up to ~11 1/3 yards in the 0.6 seconds of their existence.]]
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[[File:Tomb Viper.png|center|frame|Up to 14 clouds are released in the wake of the Tomb Viper's 'javelin' when it expires before colliding with a target or obstacle. Each 'javelin' can travel up to ~11 1/3 yards in the 0.6 second of their existence.]]
  
  
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*Both javelin and clouds apply an additional frame of poison damage upon collision. However, it is the physical damage applied upon each collision which can be dangerous: Tomb Vipers spawn in groups of 2-3, so each salvo of 2-3 'javelins' generating up to 14 clouds each can result in up to 28-42, the cumulative collision damage of which can be significant.
 
*Both javelin and clouds apply an additional frame of poison damage upon collision. However, it is the physical damage applied upon each collision which can be dangerous: Tomb Vipers spawn in groups of 2-3, so each salvo of 2-3 'javelins' generating up to 14 clouds each can result in up to 28-42, the cumulative collision damage of which can be significant.
 
*[[Altering AI]] of Tomb Vipers to prevent them firing missiles in the first place is advisable, otherwise players should avoid moving through clouds. {{Warn|=Clouds are only visible for the first 2.4 seconds of their existence: they are '''invisible''' for a further '''4.8''' seconds}}. [http://forums.battle.net/thread.html?topicId=27191401484&sid=3000#6]
 
*[[Altering AI]] of Tomb Vipers to prevent them firing missiles in the first place is advisable, otherwise players should avoid moving through clouds. {{Warn|=Clouds are only visible for the first 2.4 seconds of their existence: they are '''invisible''' for a further '''4.8''' seconds}}. [http://forums.battle.net/thread.html?topicId=27191401484&sid=3000#6]
*'Javelins' are destroyed upon impact but clouds are not, although [[Last Collide]] normally prevents each from colliding with single target more than once. However, when ''two'' targets collide with the same [[size]] 2 cloud then that cloud collides with each in alternate frames (25/2 or 12.5 times per second on average). Once again the cumulative collision damage can be significant, so players should not stand or move adjacent to another player, [[mercenary]] or [[pet]]. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=55484&view=findpost&p=914271]
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*'Javelins' are destroyed upon impact but clouds are not, although [[Last Collide]] normally prevents each from colliding with single target more than once. However, when ''two'' targets collide with the same cloud then that cloud collides with each in alternate frames (25/2 or 12.5 times per second on average). Once again the cumulative collision damage can be significant, so players should not stand or move adjacent to another player, [[mercenary]] or [[pet]]. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=55484&view=findpost&p=914271]
  
  

Revision as of 18:56, 4 February 2012