Difference between revisions of "Betrayal of Harrogath"

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(Added notes on Nihlathak and 'Skeleton' (image to follow))
(Completed Tomb Viper section, references)
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==Objective==
 
==Objective==
 
*[[Nihlathak (boss)|{{Ub|=Nihlathak}}]] is a [[boss]] to whom [[Knockback]] does not apply, receiving one random [[Unique (monster)|Unique]] bonus in Nightmare and two in Hell.
 
*[[Nihlathak (boss)|{{Ub|=Nihlathak}}]] is a [[boss]] to whom [[Knockback]] does not apply, receiving one random [[Unique (monster)|Unique]] bonus in Nightmare and two in Hell.
*~17% (2/12) chance of becoming [[Immune to Cold]] in Nightmare, when [[Magic Resistant]] (110%) or [[Cold Enchanted]] (145%).
+
*~17% (1/6) chance of becoming [[Immune to Cold]] in Nightmare, when [[Magic Resistant]] (110%) or [[Cold Enchanted]] (145%).
 
*~32% (7/22) chance of becoming Immune to Cold in Hell, when Magic Resistant (110%), Cold Enchanted (145%) or MR CE (185%).
 
*~32% (7/22) chance of becoming Immune to Cold in Hell, when Magic Resistant (110%), Cold Enchanted (145%) or MR CE (185%).
*~17% (2/12) chance of becoming [[Immune to Lightning]] in Hell, when [[Lightning Enchanted]] (108%) or MR LE (148%).
+
*~17% (1/6) chance of becoming [[Immune to Lightning]] in Hell, when [[Lightning Enchanted]] (108%) or MR LE (148%).
*~17% (2/12) chance of becoming [[Immune to Fire]] in Hell, when [[Fire Enchanted]] (108%) or MR FE (148%).
+
*~17% (1/6) chance of becoming [[Immune to Fire]] in Hell, when [[Fire Enchanted]] (108%) or MR FE (148%).
 
*No chance of becoming [[Immune to Physical]], [[Immune to Magic]] or [[Immune to Poison]], or becoming [[immune]] to more than one damage type.
 
*No chance of becoming [[Immune to Physical]], [[Immune to Magic]] or [[Immune to Poison]], or becoming [[immune]] to more than one damage type.
  
  
[[File:Nihlathak boss.png|center|frame|[[Nihlathak (boss)|{{Ub|=Nihlathak}}]] spawns on a raised platform surrounded by 20 [[Baal's Minion|Ice Spawn]], and has the ability to summon more. He can also whip them into bloodlust like an [[Overseer]], and transform them into [[Suicide Minion|Frenzied Ice Spawn]]. Both Ice Spawn and Frenzied Ice Spawn are always [[Immune to Cold]] in Hell.]]
+
[[File:Nihlathak boss.png|center|frame|{{Ub|=Nihlathak}} spawns on a raised platform surrounded by 20 [[Baal's Minion|Ice Spawn]], and has the ability to summon more. He can also whip them into bloodlust like an [[Overseer]], and transform them into [[Suicide Minion|Frenzied Ice Spawn]]. Both Ice Spawn and Frenzied Ice Spawn are always [[Immune to Cold]] in Hell.]]
  
  
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[[File:Nihlathak corpse explosion.png|center|frame|]]
+
[[File:Nihlathak corpse explosion.png|center|frame|Physical damage is applied within 5 1/3 yard [[radius]] in Normal while fire damage is applied within 6 yard radius; both damage types are applies within 6 2/3 yard radius in Nightmare, and 8 yard radius in Hell.]]
  
  
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!width=67|Total
 
!width=67|Total
 
|-
 
|-
!align=left|[[Suicide Minion|Frenzied Ice Spawn]]
+
!align=left|Frenzied Ice Spawn
 
|52-78
 
|52-78
 
|52-78
 
|52-78
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===Tomb Viper===
 
===Tomb Viper===
 
*In Nightmare and Hell there is ~48% (13/27) chance that [[Claw Viper|Tomb Vipers]] will be selected as one of three monster types that randomly populate [[Halls of Vaught]]. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83809&view=findpost&p=923064]
 
*In Nightmare and Hell there is ~48% (13/27) chance that [[Claw Viper|Tomb Vipers]] will be selected as one of three monster types that randomly populate [[Halls of Vaught]]. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83809&view=findpost&p=923064]
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=55484&view=findpost&p=914271]
+
*Tomb Vipers fire a [[missile]] from their tail, similar to an [[Amazon]] [[Poison Javelin]]: aside from the 'javelin' itself, up to 14 clouds are released in its wake.
 +
 
 +
 
 +
[[File:Tomb Viper.png|center|frame|Up to 14 clouds are released in the wake of the Tomb Viper's 'javelin' when it expires before colliding with a target or obstacle. Each can travel up to ~11 1/3 yards in the 0.6 seconds of their existence.]]
 +
 
 +
 
 +
*However, Tomb Viper's A1 attack damage is applied by its 'javelin' and its clouds also apply this damage, which means both apply physical damage as well as [[Poison Damage]] on each collision:
 +
 
 +
 
 +
'''Nightmare'''
 +
{{Number table}}
 +
|-valign=top align=center
 +
!colspan=2 rowspan=2 align=left|Damage
 +
!colspan=8|Players
 +
|-align=center
 +
!width=67|1
 +
!width=67|2
 +
!width=67|3
 +
!width=67|4
 +
!width=67|5
 +
!width=67|6
 +
!width=67|7
 +
!width=67|8
 +
|-valign=top
 +
!align=left colspan=2|Physical
 +
|23-31||24-32||25-34||27-36||28-38||30-40||31-42||33-44
 +
|-valign=top
 +
!width=67 align=left rowspan=4|Poison
 +
!width=67 align=left|Per frame
 +
|<sub>130/256</sub>
 +
|<sub>130/256</sub>
 +
|<sub>140/256</sub>
 +
|<sub>150/256</sub>
 +
|<sub>160/256</sub>
 +
|<sub>170/256</sub>
 +
|<sub>170/256</sub>
 +
|<sub>180/256</sub>
 +
|-
 +
!align=left|Frames
 +
|66||70||74||78||82||86||90||94
 +
|-
 +
!align=left|Total
 +
|33 <sub>132/256</sub>
 +
|35 <sub>140/256</sub>
 +
|40 <sub>120/256</sub>
 +
|45 <sub>180/256</sub>
 +
|51 <sub>{{0|0}}64/256</sub>
 +
|57 <sub>{{0|0}}28/256</sub>
 +
|59 <sub>196/256</sub>
 +
|66 <sub>{{0|0}}24/256</sub>
 +
|-
 +
!align=left|Seconds
 +
|2.64||2.8||2.96||3.12||3.28||3.44||3.6||3.76
 +
|}
 +
 
 +
 
 +
'''Hell'''
 +
{{Number table}}
 +
|-valign=top align=center
 +
!colspan=2 rowspan=2 align=left|Damage
 +
!colspan=8|Players
 +
|-align=center
 +
!width=67|1
 +
!width=67|2
 +
!width=67|3
 +
!width=67|4
 +
!width=67|5
 +
!width=67|6
 +
!width=67|7
 +
!width=67|8
 +
|-valign=top
 +
!align=left colspan=2|Physical
 +
|42-56||44-59||47-63||49-66||52-70||55-73||57-77||60-80
 +
|-valign=top
 +
!width=67 align=left rowspan=4|Poison
 +
!width=67 align=left|Per frame
 +
|<sub>230/256</sub>
 +
|<sub>240/256</sub>
 +
|<sub>250/256</sub>
 +
|1 <sub>{{0|0}}14/256</sub>
 +
|1 <sub>{{0|0}}24/256</sub>
 +
|1 <sub>{{0|0}}44/256</sub>
 +
|1 <sub>{{0|0}}54/256</sub>
 +
|1 <sub>{{0|0}}74/256</sub>
 +
|-
 +
!align=left|Frames
 +
|100||106||112||118||124||130||136||142
 +
|-
 +
!align=left|Total
 +
|89 <sub>216/256</sub>
 +
|99 <sub>{{0|0}}96/256</sub>
 +
|109 <sub>{{0|0}}96/256</sub>
 +
|124 <sub>116/256</sub>
 +
|135 <sub>160/256</sub>
 +
|152 <sub>{{0|0}}88/256</sub>
 +
|164 <sub>176/256</sub>
 +
|183 <sub>{{0|0}}12/256</sub>
 +
|-
 +
!align=left|Seconds
 +
|4||4.24||4.48||4.72||4.96||5.2||5.44||5.68
 +
|}
 +
[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=55484&view=findpost&p=914271]
 +
[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80459&view=findpost&p=916938] [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83494&view=findpost&p=918785]
 +
 
 +
 
 +
*Damage and poison length only increase with each additional player in Nightmare and Hell [[Ladder]] and [[Single Player]] games.
 +
*[[Charge]] also applies this A1 attack damage, although its physical damage is enhanced by its +[[% Damage]] (level 8 applies +275% in Nightmare, level 12 applies +375% in Hell). [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83494&view=findpost&p=918785]
 +
*Both javelin and clouds apply an additional frame of poison damage upon collision. However, it is the physical damage applied upon each collision which can be dangerous: Tomb Vipers spawn in groups of 2-3, so each salvo of 2-3 'javelins' generating up to 14 clouds each can result in up to 28-42, the cumulative collision damage of which can be significant.
 +
*[[Altering AI]] of Tomb Vipers to prevent them firing missiles in the first place is advisable, otherwise players should avoid moving through clouds. {{Warn|=Clouds are only visible for the first 2.4 seconds of their existence: they are '''invisible''' for a further '''4.8''' seconds}}. [http://forums.battle.net/thread.html?topicId=27191401484&sid=3000#6]
 +
*'Javelins' are destroyed upon impact but clouds are not, although [[Last Collide]] normally prevents each from colliding with single target more than once. However, when ''two'' targets collide with the same [[size]] 2 cloud then that cloud collides with each in alternate frames (25/2 or 12.5 times per second on average). Once again the cumulative collision damage can be significant, so players should not stand or move adjacent to another player, [[mercenary]] or [[pet]]. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=55484&view=findpost&p=914271]
 +
 
 +
 
 +
[[File:Last Collide multi-target.png|center|thumb|800px|When a cloud collides with [[Necromancer]] and one [[Necromage]], it collides with each in alternate frames as each takes turns being the last target with which it collided. When a cloud collides with Necromancer and ''two'' Necromages, it always collides with each of the Necromages in alternate frames and Necromancer is not damaged or poisoned. However, when one of Necromages moves away or dies then Necromancer becomes second target again.]]
 +
 
 +
 
 +
*Clouds can be [[Chance of Blocking|blocked]] and [[Avoid]], [[Evade]] and [[Weapon Block]] apply. [[Damage Reduced]] can be applied in sufficient quantity to significantly reduce and even negate physical damage. [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=55484&view=findpost&p=614743]
 +
*% Damage applies to both 'javelin' and cloud damage when created, so -% Damage from [[Weaken]], [[Decrepify]] and [[Battle Cry]] can also reduce physical damage. However, +% Damage from [[Champion]] and [[Unique (monster)|Unique]] bonuses also applies, as does damage of other types added by those bonuses ([[Enchant]]ed [[Revive]]d Tomb Vipers can be extremely lethal while they last, since [[Fire Damage]] is added to all missiles).
 +
*Fortunately no Champion or Unique monsters spawn randomly in Halls of Vaught, so they can be avoided once [[Nihlathak (boss)|{{Ub|=Nihlathak's}}]] location is known. Those looking for trouble will find a Champion pack in hall opposite {{Ub|=Nihlathak}}, while there is always an [[Evil Urn]] in hall to left (anti-clockwise).
 +
*However, {{Ub|=Nihlathak}} himself can spawn [[Aura Enchanted]] with either [[Might]] or [[Fanaticism]] (~2.38% or 1/42 chance in Nightmare, ~4.76% or 1/21 chance in Hell), both of which will apply their +% Damage to Tomb Vipers within [[radius]]:
 +
 
 +
 
 +
'''Nightmare'''
 +
{{Number table}}
 +
|-valign=top align=center
 +
!width=67 rowspan=2 align=left|Aura
 +
!width=67 rowspan=2|Level
 +
!width=67 rowspan=2|Radius<br>(yards)
 +
!width=67 rowspan=2|Damage
 +
!colspan=8|Damage with players
 +
|-align=center
 +
!width=55|1
 +
!width=55|2
 +
!width=55|3
 +
!width=55|4
 +
!width=55|5
 +
!width=55|6
 +
!width=55|7
 +
!width=55|8
 +
|-valign=top
 +
!align=left|Fanaticism
 +
|align=center|{{0|0}}9
 +
|align=center|12 2/3
 +
|align=center|{{0|0}}+93%
 +
|45-60||47-62||49-66||53-70||55-74||58-{{0|0}}78||60-{{0|0}}82||64-{{0|0}}85
 +
|-
 +
!align=left|Might
 +
|align=center|12
 +
|align=center|25 1/3
 +
|align=center|+150%
 +
|58-78||60-80||63-85||68-90||70-95||75-100||78-105||83-110
 +
|}
 +
 
 +
 
 +
'''Hell'''
 +
{{Number table}}
 +
|-valign=top align=center
 +
!width=67 rowspan=2 align=left|Aura
 +
!width=67 rowspan=2|Level
 +
!width=67 rowspan=2|Radius<br>(yards)
 +
!width=67 rowspan=2|Damage
 +
!colspan=8|Damage with players
 +
|-align=center
 +
!width=55|1
 +
!width=55|2
 +
!width=55|3
 +
!width=55|4
 +
!width=55|5
 +
!width=55|6
 +
!width=55|7
 +
!width=55|8
 +
|-valign=top
 +
!align=left|Fanaticism
 +
|align=center|11
 +
|align=center|14 {{0|0/3}}
 +
|align=center|+110%
 +
|89-118||93-124||99-133||103-139||110-147||116-154||120-162||126-168
 +
|-
 +
!align=left|Might
 +
|align=center|15
 +
|align=center|29 1/3
 +
|align=center|+180%
 +
|118-157||124-166||132-177||138-185||146-196||154-205||160-216||168-224
 +
|}
 +
[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=55484&view=findpost&p=914271]
 
<br>
 
<br>
 
<br>
 
<br>
 
 
==Reward==
 
==Reward==
 
{{U|=You have stopped Nihlathak, but he didn't have the Relic! He must have already given it to Baal. Now, Baal will not be tested when he reaches Arreat's summit.}}
 
{{U|=You have stopped Nihlathak, but he didn't have the Relic! He must have already given it to Baal. Now, Baal will not be tested when he reaches Arreat's summit.}}
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==Reference==
 
==Reference==
 +
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83494 Charging monsters] (Technical Discussion)
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83204 Nihlathak's Skeletons: Potential for Insta-Death] (Technical Discussion)
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83204 Nihlathak's Skeletons: Potential for Insta-Death] (Technical Discussion)
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83809 Tomp Viper spawn chance] (Technical Discussion)
+
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80459 Poison Damage] (Technical Discussion)
 +
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=83809 Tomb Viper spawn chance] (Technical Discussion)  
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=55484 Tomb Vipers: insta-death poison] (Technical Discussion)
 
*[http://www.theamazonbasin.com/d2/forums/index.php?showtopic=55484 Tomb Vipers: insta-death poison] (Technical Discussion)
 +
*[http://forums.battle.net/thread.html?topicId=27191401484&sid=3000 Tomb Vipers in Halls of Vaught - intended?] (Battle.net Diablo II Gameplay Discussion)
 
*MadScientist, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=58910 Finding Nihlathak] (Technical Discussion)
 
*MadScientist, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=58910 Finding Nihlathak] (Technical Discussion)
 
*Mikeandroe, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=59393 Finding and running Nihlathak] (General Diablo II Discussion)
 
*Mikeandroe, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=59393 Finding and running Nihlathak] (General Diablo II Discussion)
 
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995 Monster Bonuses, Death Damage and Corpse Explosion] (Technical Discussion)
 
*Onderduiker, [http://www.theamazonbasin.com/d2/forums/index.php?showtopic=80995 Monster Bonuses, Death Damage and Corpse Explosion] (Technical Discussion)

Revision as of 15:08, 4 February 2012