Difference between revisions of "Quest"
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Objectives normally involve finding and killing particular monsters (normally [[Super Unique]] or [[boss]]) or finding quest [[item]]s. Consult Quest Log at any time for reminders of what needs to be done for any active quests. | Objectives normally involve finding and killing particular monsters (normally [[Super Unique]] or [[boss]]) or finding quest [[item]]s. Consult Quest Log at any time for reminders of what needs to be done for any active quests. | ||
*In [[Multiplayer]], quest cannot be completed if game creator has already done so: consult Quest Log to see what is available. Quests also cannot be completed if another player who is ''not'' an ally completes them in that game: notification is given when this occurs. | *In [[Multiplayer]], quest cannot be completed if game creator has already done so: consult Quest Log to see what is available. Quests also cannot be completed if another player who is ''not'' an ally completes them in that game: notification is given when this occurs. | ||
− | *In Multiplayer it is not necessary for each player to complete quest themselves as long as an allied player does so while they are present in the same Act, or within 53 1/3 yard [[radius]] (approximately 2 800x600 screen '''widths''') of a quest kill. For example, only one player needs to complete [[Horadric Staff|{{Ub|=Horadric Staff}}]] to allow allies to access [[Tal Rasha's Chamber]]. | + | *In Multiplayer it is not necessary for each player to complete quest themselves as long as an allied player does so while they are present in the same Act, or within 53 1/3 yard [[radius]] (approximately 2 800x600 screen '''widths''') of a quest kill. For example, only one player needs to complete [[The Horadric Staff|{{Ub|=Horadric Staff}}]] to allow allies to access [[Tal Rasha's Chamber]]. |
*Once completed, quests cannot be repeated in that [[difficulty]] level (with the exception of [[World Event]] and [[Pandemonium Event]]). | *Once completed, quests cannot be repeated in that [[difficulty]] level (with the exception of [[World Event]] and [[Pandemonium Event]]). | ||
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*Cleansing the Den of Evil also allows character to [[Attribute#Re-pecialising|re-specialise]], resetting all stat and skill points. | *Cleansing the Den of Evil also allows character to [[Attribute#Re-pecialising|re-specialise]], resetting all stat and skill points. | ||
*Ensure there is sufficient inventory space for items, otherwise they will drop on ground. | *Ensure there is sufficient inventory space for items, otherwise they will drop on ground. | ||
− | *Rewards can only be claimed by a character once per difficulty level, and they are not normally transferable between characters: for example, [[ | + | *Rewards can only be claimed by a character once per difficulty level, and they are not normally transferable between characters: for example, [[Prison of Ice#Reward|{{Ub|=Scroll of Resistance}}]] granting +10 All Resistances cannot be transferred from one character to another when the recipient has already picked up or used their own. |
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Revision as of 17:41, 27 August 2013
Type
MandatoryThe following quests normally need to be completed in Single Player or when playing without help in Multiplayer in order to progress to later Acts and difficulty levels:
RecommendedThe following quests do not normally need to be completed in Single Player or when playing without help in Multiplayer in order to progress to later Acts and difficulty levels, but are worth completing for their rewards:
OptionalThe following quests do not normally need to be completed in Single Player or when playing without help in Multiplayer in order to progress to later Acts and difficulty levels, and are not worth completing for their rewards:
SpecialThe following are not displayed in Quest Log and are entirely separate from storyline, but they have been introduced at various points in the game's history for additional fun and challenge:
InitiationQuests can be initiated in a number of ways: talk to a townsperson, enter a quest area, find a quest item or approach a quest objective. Once initialised, quest status and any relevant items in inventory or stash are saved; they are also saved upon exiting game.
ObjectiveObjectives normally involve finding and killing particular monsters (normally Super Unique or boss) or finding quest items. Consult Quest Log at any time for reminders of what needs to be done for any active quests.
AreaQuest areas are areas in which character needs to perform an action in order to complete an objective. Entering a quest area will often initiate a quest. Character often needs to travel through multiple areas to reach quest areas, so navigation notes are normally made on individual quest pages.
Quest itemItems often need to be found and manipulated to complete an objective, or may be found as a result of completing such an objective.
RewardIf reward is not apparent upon completion of quest, consult Quest Log: normally character will need to talk to townsperson to claim reward. Aside from progress to later Acts and difficulty levels, notable rewards include the following:
Reference
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